Use “Batch Render&Relink” tool for relinking and collecting maps for 3D Models. You can specify a relative or absolute paths to the directories for storing assets.
FAQ: Frequently Asked Questions - Page 5
FilePathFinder PRO has the ability to archive scenes with assets and shipped with the Batch Render&Relink tool. Also, FilePathFinder PRO allows preview used assets what more comfortable for managing scene assets. See Comparison for Kstudio asset management tools on this page.
The option for choosing the default viewer for images in the associated application is moved to Project Manager menu above the address bar.
Silent (unattended) installation — Project Manager 4 Kstudio plugins are used by freelancers as well as in studios of different sizes – from several employees to hundreds. Silent (unattended) installation simplifies the deployment of numerous installations into a large network: the setup runs with no dialogs, no questions and no user interaction at all. In […]
Issue: When opening or working with an Autodesk®3ds Max® software file (*.max), the scene displays some or all of the following behaviors: Crashes or fails to open Corrupted scene data Empty helper nodes Unable to save the scene manually Unable to use the Undo function Displays various MAXScript errors Corrupts or removes cameras, lights, and/or […]
Just hold the SHIFT key while dragging the bitmap/map into Material Editor. A textureMap supported by your active renderer (Bitmap, CoronaBitmap, etc.) will be created.
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