A Plethora of Features That Make Projects Easier
Explorer Tab Features
In Project Manager, models, materials, textures, and other assets are neatly divided into 4 different tabs.
Perhaps the most heavily used tab, the “Models Tab” lets users merge 3D files using a variety of options, as well as replace, export, and render existing models.
Project Manager also features support for Substance textures, as well as interactive rendering previews for IES files and materials. Also plugin is compatible with all 3DS Max image file formats (including PSD, Vrimg, and others), and allows for convenient thumbnail views for image and file libraries.
Cataloguing and Searching
Among Project Manager’s main features are easy library cataloging , easy model merging, file data customization and database syncing (which will be useful for teamwork on large-scale animation projects).
Project Manager’s intuitive search feature allows users to locate and import files by name, description, and tags.
Descriptions and tags can be added to MAX, IES, and other image files. Project Manager makes dealing with complex 3DS projects a lot more convenient by reducing virtual clutter and dividing assets, textures, models, and more into categories that specifically make sense to the user.
The various tabs available in Project Manager also feature a “Favorites” folder that you can use to keep your recently used or frequently updated files.
Asset Tracking system
Using the Project Manager you can be sure that you have a complete control over external links into your scenes.
Asset tracking features include support for XREF files and easy linking with external files.
Files may also be discriminated by type and/or renamed in accordance with masks.
Besides, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.
Note that Project Manager supports the highest number of asset types of any plug-in. For example, Project Manager is the only plugin that can display and relink Vray Lens effects, even with missing bitmaps. Besides, scenes may be archived and easily sent to render services such as RebusFarm.
The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode. BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.
Batch Mode makes for an easy way to gather and compile many assets at once.
Saving Time and Effort on Practical, Real-World Applications
With Project Manager, any project assets such as models, materials, textures, and even lights can be stored, categorized, and browsed for easy access on future related projects.
This greatly reduces production times and frustration. With Project Manager, you can easily pick up on your project where you left off.
Many scenes may use common models, materials and textures. For example, video games and animation models frequently re-use the same assets with slight modifications.
Project Manager allows you to create PBR (Physically Based Rendering) materials simply by dragging several textures simultaneously into the Material Editor or onto an object directly in 3Ds Max.
Currently VRay, Corona, Arnold, Redshift, Octane, and FStorm renderers are supported.
You can drag bitmap files directly onto 3d model in the viewport, to Standart or Slate Material Editor.
Larger scenes are created from multiple instances of common environmental objects such as plants, furniture, and other architectural and environmental elements.
Another common application would be a project that utilizes many human models. Many of these models may be duplicated with different skins to create more characters, or re-sized and mixed with various materials and textures for other body types.
Easy copying, merging, and customization for similar models cut project production times significantly. Design projects, as well as animation and engineering projects, take significant time to create, render, and test.
Therefore, any plugins that reduce required effort are valuable.
Why Choose Project Manager?
Project Manager’s biggest advantages are its high compatibility combined with its intuitive drag-and-drop interface.
Project Manager lets you drag models as if you were holding them within your own hands—every adjustment is deliberate, precise, and—most importantly—makes sense. Additionally, files and assets can be copied to the ClipBoard and dropped into the ViewPort or other appropriate windows.
For example, materials and textures can be placed directly into the Material Editor.
Due to Project Manager’s support for many renderer engines, you can use Vray, Corona, Mental Ray, Octane, Maxwell and many other proxies in your scenes. Objects such as Vray and mr Proxy are used in 3DS Max for scenes that have high polygon counts. Proxy objects save time and memory because source objects are not needed while rendering.
Project Manager’s asset tracking is the perfect complement to 3DS Max’s existing asset tracking and custom dependency features.
Dragging bitmaps onto objects and material slots can produce new materials to allow for higher customization.
Users can easily make custom templates for materials using image files.
By assigning textures and materials to objects (as well as creating photometric lights), it is very easy to customize your projects down to every detail—from color, lighting, and other attributes — to achieve your precise creative vision.
The Value of Plugins & Why Project Manager Is a Great Place to Start
KStudio’s Project Manager provides a well-rounded turnkey solution for most of your basic 3DS Max asset management needs.
With its auto-update feature, Project Manager can automatically improve itself when new features are implemented, saving time for the user.
Project Manager makes 3DS Max easier to navigate for users of any experience level.
Both the ability to highly organize asset libraries and the ability to drag & drop assets make Project Manager an easy choice for designers who want to get their projects done faster and easier.
- Easy to organize and use 3ds Max Models, Materials, Textures and IES Photometric Lights
- Merge Models, Materials, Bitmaps and IES using Drag&Drop
- Store/Create Proxy with Materials
- Interactive Rendering preview for Materials, IES photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files
- Show native & embed previews for 3ds Max files, GrowFX, BIP motion, DWG, SketchUp, Revit, HDRI & etc
- Support to Substance textures
- Create PBR (Physically Based Rendering) materials
- Search assets by tags and file-names
- Power Asset Tracking Management
- Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc
- Version 3.12.68: Mapping source for VRay PBR materials. Filter Favorites
- Version 3.12.17: Display assets from multiple Favorites
- Version 3.11.45: Convert and Resize Images. V-Ray 5 support
- Version 3.10.27: PBR materials from multiple bitmaps
- Version 3.10.06: Support to 3ds Max 2021. PBR materials from SBSAR.
- Version 3.09.15: 'Fast mode' for Batch Relinking. Fuzzy searching associated thumbnails
- Version 3.08.74: Manage multiple Favorites at once. Speeds up merging models
- Version 3.08.25: Auto-Assign Preview. Select several directories.
- Version 3.07.91: Some improvements and bug fixes
- Version 3.07.75: Some improvements and bug fixes related to database View Full Changelog...