Groundbreaking Interface and New Features
Project Manager offers many indispensable features. You can use it to quickly and easily organize your 3D files via its Catalogs system, to merge 3d Models, to assign Materials, Textures and other Assets.
The plugin also allows customizing file data and syncing organized data, which may be particularly useful for large teams managing complex projects.
Cataloging and Assets Organizing
Project Manager has two main tabs: Explorer, which allows managing models, materials and other assets, and Asset Files, which helps managing links used in the current scene.
The Explorer tab is divided into four separate tabs. In these tabs, users can organize and structure the following asset categories: 3D Models, Materials, Textures and IES Photometric files.
This unrivalled feature provides users with instant access to external files directly from 3ds Max. To help organize numerous external folder directories in Project Manager, you can create virtual Catalogs and add there directories from your hard drive.
Catalogs are designed to help structure and provide easy access to long lists of external folders. Catalogs are virtual in nature, hence do not affect or duplicate the original folders on your hard drive.
Each of the four tabs (3D Models, Materials, Textures, IES Photometric files) contains the Categories section (formerly called Favorites).
Categories are an alternative way to simplify access to frequently used 3D Files and Materials and to quickly filter/search for specific assets among them.
The unique and intuitive search system of the plugin allows users to locate assets by name, description, and categories. Descriptions can be added to 3ds Max files, IES photometric files, Materials, and images.
Project Manager makes dealing with large and complex 3d projects swift and easy.
Complex and heavy scenes become much more manageable, easier to access and handle, easier to navigate through. The plugin also supports interactive synchronization of the folder tree when working in the team mode.
Adding assets to a scene
Project Manager provides its users with a handy feature of merging 3d Models as Proxies, XRef scenes/objects, Sini Proxies, or as standard objects/meshes directly in the viewport. The plugin supports many Proxy types: VRay, Corona, Fstorm, Octane, Maxwell, Arnold, Redshift, Final Render, Sini, etc.
3d objects can be placed into the viewport in a standard way, on the grid, or directly painted onto surfaces of the scene objects.
Merge and import features support a lot of 3d model formats: 3ds Max files, GrowFX, BIP motion, Archvision RPC, DWG, SketchUp, Revit and much more. Just select the desired asset in the list and add it to your scene.
Similarly, Materials, Textures and IES photometric lights can be created directly from Project Manager by simply dragging and dropping them onto objects, material editor, or into the viewport.
Materials & Textures
Use Project Manager to organize existing material libraries or create new ones.
Moreover, Project Manager allows users to create materials by dragging one or several bitmaps directly onto a 3d model in the viewport, or to the Standard or Slate Material Editor.
Users can instantly create PBR materials, as well as complex and exquisite materials and textures by simply dragging bitmaps or Substance textures from Project Manager into the scene. VRscan materials are also supported.
Project Manager also allows creating IES photometric lights, which are intended to creating realistic lighting and compatible with your active render engine.
Newly created light uses the following parameters from the source IES file: light multiplier (in lumens), shape of the light, and size of the light.
By the way, IES files are rendered interactively, which makes them significantly easier to use.
Just select and drag the desired IES into the viewport or, to create a photometric light where your lamp geometry is positioned, use the replace function.
Apart from that, one can use Project Manager to replace, export, and render previews for 3d models and materials.
Finally, Project Manager supports embedded previews for 3ds Max files, GrowFX, BIP motion, Archvision RPC, DWG, SketchUp, Revit and much more.
Interactive rendering of previews for Materials, IES files, BVH Motion, FBX, OBJ, 3DS and many other formats is also supported.
Preview animated Archvision RPC
Interactive rendering 3D files
Create PBR materials
Asset Tracking System
Using Project Manager you can be entirely in control of external links in your scenes.
Asset tracking features include support for XREF files and easy linking with external files.
Using the Asset Files tab (and Batch Render&Relink), you can search for missing assets and relink external files.
Project Manager simplifies and streamlines the processes of editing and managing scene assets. For example, it is much easier to locate specific assets using filters by name, asset type, file status or by selected objects.
The tool can also interactively display the assets linked to the selected objects.
Besides, the plugin makes it easier to edit scene bitmaps, since now they can be quickly located and placed into the Material Editor with just one click.
Asset rename tool and image resize functions are also supported.
Finally, the ability to archive scenes either for backup or to be then sent to render farm services, such as RebusFarm, makes Project Manager one of a kind.
Batch Processing 3D Files
Project Manager also possesses the tools to help you with batch processing of your assets.
These are Convert&Resize Images, Advanced Asset Renamer, Auto Assign preview and Batch Render&Relink.
Batch Render&Relink tool is designed to search, relink, and collect missing files for multiple 3d models and material libraries in batch mode.
Also, as its name suggests, this tool allows users to render previews for asset files. 3D models, Material libraries, and IES files are supported. This tool works with most 3d file formats, such as max, 3ds, fbx, vrmesh, abc, cgeo, and many more.
There is a possibility to use custom studios and render presets to get better rendering results for 3D files.
Advanced Asset Renamer
The user can adjust most of the features in Project Manager: merging or storing assets to the library, creating a studio for rendering previews, and much more.
Project Manager also allows customizing the interface by adding more icons to the toolbar or by assigning hotkeys to some of the menu items.
In addition, our asset manager has MAXScript API that allows you to extend the features and tune the plugin even further by writing your own extensions for your specific tasks.
Why Choose Project Manager?
Project Manager is your one-click solution to the problem of managing most of your time-consuming tasks without leaving 3ds Max.
Project Manager makes the drag-and-drop features an instant conduit to building your scenes and managing your assets with great ease.
Thus, the plugin allows creating complex materials and textures without breaking a sweat just by dragging and dropping the necessary files right onto the models or into the Material Editor.
To downsize your 3d projects, the objects can be merged as proxies, or as xRefs in the viewport.
Finally, the asset tracking system of Project Manager provides users with the unique capability to promptly fix missing files from scenes and/or xreferences, collect and replace files, search and relink missing files, categorize and archive assets.
In terms of compatibility, fully supported rendering engines include V-Ray, Corona, Fstorm, Octane, Maxwell, Arnold, and many more.
You can start using Project Manager right away – its interface is intuitive and easy to navigate.
Organizing and managing asset libraries have never been more convenient for designers and 3d artists, especially when using the unique drag-and-drop features this tool provides.
Lots of studios and freelancers around the world use Project Manager for many different tasks, from designing architecture and interiors to creating a game level to working on a 3d movie scene.
So, if you feel the need to power up your productivity, try out the Project Manager plugin right now!
- Easy to organize and use 3ds Max Models, Materials, Textures and IES Photometric Lights
- Merge Models, Materials, Bitmaps and IES using Drag&Drop
- Store/Create Proxy with Materials
- Interactive Rendering preview for Materials, IES photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files
- Show native & embed previews for 3ds Max files, GrowFX, BIP motion, DWG, SketchUp, Revit, HDRI & etc
- Support to Substance textures
- Create PBR (Physically Based Rendering) materials
- Search assets by tags and file-names
- Power Asset Tracking Management
- Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc
- Version 3.15.78: Batch Rename Materials
- Version 3.15.31: Dome Light. Search in Categories
- Version 3.14.57: Export Proxy to other formats. Find & Replace in Batch mode
- Version 3.14.32: Batch export 3D models to 3Ds Max format
- Version 3.14.15: Support 3Ds Max 2022. Pivot point on rendering 3d model preview.
- Version 3.13.53: New features for Categories. Export Vray and Corona Proxy
- Version 3.12.68: Mapping source for VRay PBR materials. Filter Favorites
- Version 3.12.17: Display assets from multiple Favorites
- Version 3.11.45: Convert and Resize Images. V-Ray 5 support
- Version 3.10.27: PBR materials from multiple bitmaps View Full Changelog...