Kstudio’s 3DS Project Manager makes working with models easier than ever.
Not only does the plugin allow you to easily locate and organize your models, but also lets you set specific tags, placement options, and paint/clone settings.
The following tutorial will provide a brief overview of how clever use of the Models tab can help you with complex projects.


Merge 3D files in several ways

In the Models Tab of Project Manager, there are several ways to merge 3D files.

One of the simplest ways is the Drag & Drop method, which allows for more direct control.

Merging can also be achieved using the standard menu/SHIFT key, as illustrated below:


The next few options under the “Merge Menu” are “Merge with Default 3DS Max Dialog,” and “Merge as xRef Scene.”
Selecting “Merge with Default 3DS Max Dialog” will produce the following dialog box:

See also: Merge File Dialog

From here, you can select multiple objects to merging into a scene.
In the above example, we are going to select the 3 objects that are part of our project. After doing so, we see the following results in the viewport:

Viewport Merge

This process can then be duplicated by double-clicking on the model’s file.

Models from the selected file will be merged and placed in the current scene without any additional dialogs.

Merge as a Proxy

In addition, 3D models can be merged as a Proxy or merged as Xref objects.

Models - Place Options & Merge Settings
Models - Place Options & Merge Settings

Proxies can be created from files such as .VRMESH, which produces a Vray Proxy when dragged into the viewport.
Due to Project Manager’s support for many renderer engines, you can use Vray, Corona, Mental Ray, Octane, Maxwell and many other types of proxies in your scenes.
To enable the converting of models to proxies, tick the checkbox as seen in the image below.
The type of proxy will depend on the active renderer for your scene.

So using Project Manager you can convert your 3d models on fly to Corona Proxy, Vray Proxy, Octane Proxy, FStorm Proxy, Sini ProxSi and etc.

Also,  the Project Manager has the unique ability to store proxies with materials.

Also in this menu, you can choose the options “Merge as xRef objects”, “Merge as Sini ProxSi” or “Merge as SmartRefs”.

The last two options are available if you have installed Sini ProxSi and SmartRefs plugins.

Merge & Paint Options

In the latest version of Project Manager, objects can be placed by a simple mouse click, or be “painted” onto a scene using the 3DS Max paint settings.
Not only can merged nodes be placed according to a Home Grid, but they can also be placed on all objects in a scene, or just a few.

Place Options
Place Options
Place Options - Target Surface
Place Options - Target Surface
Place Options - Place Mode
Place Options - Place Mode

Smart Align Mode is now available, as illustrated above. Smart Align uses appropriate object orientation automatically. Using the “Smart Align” feature allows for a more convenient mode of placing objects in interiors—such as snapping paintings/sconces onto walls and chandeliers onto ceilings.

In addition to several merge methods, PM allows you to exclude merged objects by type, such as cameras and lighting.


Replace Selection

Objects in scene may also be replaced to objects from file by using the “Replace Selection” option, pictured below.

This option allows for one-by-one object replacement so you can easily modify your project back-and-forth to get the perfect scene.

Replace Selection
Replace Selection
Replace Selection - options dialog
Replace Selection - options dialog

Models can be exported to a variety of formats, shown below.

This handy feature adds greater compatibility to your projects, should you need to access them in any other program.

Objects can also be added to the library directly from a scene, as illustrated below.
By clicking on the indicated button, a context menu will appear, and you can save the selected model along with a screenshot and used bitmaps.

Save models to Library
Save models to Library


You can also render thumbnails, either directly from Project Manager or by using the “Batch Render & Relink” Tool, found under the “Tools” Menu toward the top of the Project Manager window.

Here, you can also easily relink 3DS files, or do so directly from the Explorer Tab.

Manage Assets for 3d models
Manage Assets for 3D files
Manage Assets
Manage Assets for 3D files

With the above mentioned features, it is now easier than ever to save, access, and use your project files.
With Smart Align and Drag and Drop, placing and merging objects and models becomes a more intuitive process that saves time.
In addition, the wider variety of supported formats means greater flexibility with your projects.

Related to "Working with 3D Models in Project Manager"

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