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For creating these interiors i used the plugins and models created in our studio
and also the plugins created by Vladislav Gavrilov (VG).

Project Manager was used for texture mapping,
the applying of the IES files on the light source, and for merging the 3d models.
The most of the 3D models created for this interior, you can find in this collection.

For mapping the parts of the furniture, patterns in the interior and elements of curtains i used the plugin from VG – PolygonMap.

The plugin Edge Chamfer-Extrude used to create the seams of the tiles.
Edge Chamfer-Extrude

From the package of the free scripts TrackScripts i used the following scripts:
ConvertToBaseObject, VrayCamLister, QuickSelect&Rename and Sweep Profile.

For test rendering i used the script Vray Quick-Render (comes with a utility for rendering VrayMultiStageRender)
And for the final rendering was used the utility VrayMultiStageRender.

Also for post-processing is necessary to obtain the different render elements for objects and materials.
To manage the render elements i used the script EffectsChannelSet.





Classical Interior

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