This is a utility for rendering animations and static scenes
in 2 stages from an animated camera.
The first Stage calculates
the LightCache in Fly-through mode
and the Irradiance Map in incremental add to current map mode
for the entire scene.
The second Stage is the final rendering.
This approach allows all frames to receive
the same high-quality Irradiance map in less time.
For more information see topic
Rendering a walk-through animation from Vray tutorial.
VrayMultiStageRender
Utility for rendering with Vray the animations and static scenes
in 2 stages from a animated camera.
This approach allows to receive
all frames with same high-quality Irradiance map in less time.
From version 2.1.33 VrayMultiStageRender is free, but no more supported
3ds max compatibility | 2010-2018 |
---|---|
Supported renderer | Vray |
Features
- Rendering in two stages for to obtain better results in less time.
- Support for network rendering (BackBurner, Vray Distribute Render, Duma)
- Ability to exclude from the Global Illumination rendering VrayFur, RPC, some lights and Displace.
- Automatic creation of animated camera VrayCam.
- Create subfolders for RenderOutput, RenderElements and irradiance map.
- Automatized naming LightCache, Irradiance map, Render Output and Render Elements.
Changelog
VrayMultiStageRender Update History
VrayMultiStageRender 2.1.33April 2, 2018
- Now VrayMultiStageRender is free, but no more supported
October 15, 2017
- Updates EffectChannel and VrayQuickRender
- Fixes some minor issues
- Adds support to Vray 3.20
- Adds support to 3ds Max 2016
- Fixes some issues with "Convert Vrimg to EXR" tool
- Fixes a bug for 3ds max 2012 with copying of settings from source cameras to VrayCam.
- Adds ability to setup subnet mask for rendering through BackBurner.
- Update the EffectChannel.
- Fixes issues with inheritance White Balance from source cameras.
- Fixes issues with starting render when "Time Output" is set to "Frames".
- Adds ability to auto-convert on the fly Vrimg files to EXR after each frame rendering (supported with network and local rendering) It is possible to convert the files into one EXR file with all channels or Render Elements into the separate EXR files.

- Adds ability to exclude objects from rendering per Stage (Useful for Exclude from rendering Global Illumination VrayFur,VrayGrass, Hair&Fur, Proxy and other Objects)

- Fixes same issues with Duma network manager
- Fixes an installation problem in 3ds Max 9
- Fixes issues with RenderElements output folder at "Custom path" mode
- Adds separate settings to Render Elements and Split Render Channels
- Fixes issues with installation for users without administrative privileges
- Fixes issues with saving Split Render Channels
- VrayCam can now be created from animated cameras
- Output folder for RenderElements now not created when RenderElements is not active
- Various minor fixes
- Fixes issue occurs on some computers when running utility
- Various minor fixes
- Adds ability to Setup Servers for Vray Distributed Renderings
- Adds options to auto-rename or replace existing Output Files
- Adds ability to open the scene folder and Output folder in Windows explorer
- Adds ability to exclude objects from rendering per Stage (Useful for Exclude from rendering Global Illumination VrayFur,VrayGrass, Hair&Fur, Proxy and other Objects)
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