Sweep Profile
3dsmax file viewer3ds Max script for fixing problems with objects and materials3ds Max script for management ID for materials and objectsRender RenderElements: interface3dsmax script for VRay & PhysicalCameras managementMaxscript for simplify working with multiple VrayScattersConvert Vrimg to Exr
5 out of 5 based on 5 customer ratings
(15 customer reviews)

Free

    Collection of free scripts for 3ds max.
    TrackScripts package includes a more than 30 scripts.

  • Sweep Profile
  • Vray Quick-Render
  • EffectsChannelSet
  • Render RenderElements
  • Instance Materials/Maps and more…

Product Description

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Updated December 29, 2015

Commercial Scripts


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Max File Viewer
Utility for viewing max files and creation of a preview.
The transition between files is carried out either by double-clicking a file name or with arrow on the side list.
Checkbox Adv. on the top indicates whether to add to the list files for that already have previews.
Be careful when you use the button “Delete” – after it pressed file who choosen and open will be deleted from hard drive!
But before deleting warning appears on the disposal with possibility of cancellation.
3dsmax file viewer

Extended Auto Backup
This script moves old files with a versioning into to backup folder every time you hit save,
that means that you never overwrite on top of another file, and you never lose anything.

AutoSave
The copy of the open file is saved with specified time interval in the folder “AutoBack”.

Fix XFrog
Allows correct errors when errors Vray scenes with imported trees Xfrog.
Selects object Xfrog and answer “Yes” to a proposal to
save a scene and no problems from a Xfrog tree.

VRayProxy show as box

ConvertToBaseObject
Converts all selected objects in the Edit Poly or Editable Spline
depending on the class of a selected object.
Instances links will be saved.
Easy to use in the quad menu.

FixUtilities
Set of tools to find and fix problems with objects and materials in scenes.
* Added a possibility selection materials with reflect, refract, displace and interpolation.
“Missing UWV” function based on script from Alex Cooper.

3ds Max script for fixing a problems with objects and materials

MultimatName
Script to rename submaterials or names of MultiMaterial in the active slot of Material Editor.
Name fields are filled in the names of the same name submaterials,
provided that there is no syllable in the name of «mate» and the name of non-empty.

With ctrl-key handled all multimaterials of scene.
With shift-key submaterial name is taken from the field name.
By default, processing is performed only for one multimaterial to ensure
that it was easier to control the process of renaming.

Instance Materials and Maps by Name and Class
v.1.2 – Added an ability to place similar materials into Slate Material Editor.

Place instanced materials into Material Editor by pressing the button “Place to Mat Editor”.
Choose a desired material and press the button “Make Instance” for converting all other similar materials to instanced.

EffectsChannelSet

  • Management Materials and Objects ID.
  • Assigning a wirecolor for objects.
  • Automated creation MultiMatteElement for Vray renderer.
  • Automated creation MatteRenderElement for Mental Ray renderer.

3ds Max script for management ID for materials and objects

See tutorial “A Short Look at a 3DsMax to Fusion Post Workflow” from Kevin Shane on Cgtuts+.

Render RenderElements
Script for rendering colored masks in reflections.
Color nonreflective material is given at random.
The threshold of reflection color defined by user.
Before rendering Materials with a chosen color will be converted to absolute mirror.
3ds Max script for rendering colored masks in reflections

Render RenderElements - default rgb imageRender RenderElements - image with maskRender RenderElements - image with mask for mirrorRender RenderElements - image with mask for mirrorRender RenderElements - image with mask for mirror

PhysicalCamLister (VrayCamLister)
Its a simple script for VRay & PhysicalCameras management in your scene.
3dsmax script for VRay & PhysicalCameras management

VrayScatter List
Script for simplify working with multiple objects VrayScatter (details about the plugin can be found here).
*Added a new rollout in which are collected in a list of all properties VrayScatter.
Of the features of the script is worth noting the possibility of creating a simple to use preview VrayProxy.
3dsmax for simplify working with multiple VrayScatters

Export Mesh to VRayProxy with material
Export Mesh to VRayProxy with material

Show Map in Viewport
Allows your to include the display of textures in viewport appointed to a diffuse color of material.
When you press shift the display is switched off.
Show Map in Viewport

Assign Material to selection”
Allows you to assign a material from the active slot for selected objects, even if you close the Material Editor.

Get Material From Selected”
Places materials from selected objects to the Material Editor.

Select by Material
Selects unhidden and not frozen objects with the material or with texture from active Medit slot, if necessary, opening groups.
Use ctrl-key for adding objects to current selection.
Use shift-key for select visible, hidden and frozen objects with material from active Medit slot.

Copy Material and Modifiers
Apply to selected objects a material from picking in viewport object.
Use shift key to copy modifiers.

Select by Material
Script fo select objects with Material or texture from Active Material Editor Slot
By default will be select only for visible objects
You can use Shift key for select Hidden and Frozen objects
With Control key uoy can add new selection to current selection

Isolate Selection
Written for replacement the standart which doesn’t correct work with frozen objects and xRefs.

Save Restore Selection
Allows you to save a set of selected objects.
Set is restored in the absence of singled out or when you hold the keys SHIFT
Use CTRL key to adds to previously saved set of selected objects.
Use ALT key to deducted from a previously saved set of selected objects.

Cycle Coordinate System
Allows you to quickly switch between a standard coordinate system mode «View» and «Local»
at work on the upper level of the facility or «Parent» when using subobject.
Convenient to assign to the shortcut .
1st gear translates the coordinate system to the «View»,
2-nd offers select an object on which will be oriented coordinate system.

Set Selection Filter
Very useful script.
Script for quick set the Selection Filter.
Allows you to create custom filters
for Classes (for example-Box), for Superclasses (for example-Geometry),
Modifiers, Materials, Vertex count or Instanced objects.

Script for quick set the Selection FilterScript for quick set the Selection Filter

QuickSelect&Rename
Select & rename objects

Convert Vrimg to Exr
Convert Vrimg to Exr
This script allows you to convert Vrimg files to EXR .
It is possible to convert files into one EXR file with all channels or only selected channels to different EXR files.

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Additional Information

3ds max compatibility

3ds Max 2010-2017 (x32 & x64)

Supported renderer

Any

Support

  • Forum
  • Installation
  • Technical Support

15 reviews for TrackScripts

  1. :

    Thank you so much!

  2. :

    Thanks Alexaner Your script is very help full

    Thanks again.

  3. :

    Thanks

  4. :

    Many thanks.
    It is fine

  5. :

    What an awesome collection of scripts. The “InstanceMatByName” saved my ass, many thanks.

  6. :

    Hello, nice to come to this site!

  7. :

    very good script!!!

  8. :

    Heck yeah this is exalcty what I needed.

  9. :

    Fantastic collection!
    Thanks for sharing

  10. :

    I like tracksripts

  11. 5 out of 5

    :

    tnks for this script

  12. 5 out of 5

    :

    Thank for nice skript

  13. 5 out of 5

    :

    Thanks

  14. 5 out of 5

    :

    I use it every time

  15. 5 out of 5

    :

    Благодарю.

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