Kstudio plugins has MAXScript API, which can be used for solutions to your specific tasks.
This reference to understand how to use and develop a connection or automation with Kstudio plugins.
Note: you can find additional examples in the directory “presets”
If you want to expand the Kstudio plugin capabilities with the API and don’t own knowledge of maxscript please refer to email support@3d-kstudio.com

API for Project Manager, Models Manager and Materials Manager

This is the main API struct for Kstudio Managers plugins.
Can be used for adding a custom menu item – see more
GetSelectedItemsInfo IncludeMaps:<bool> IncludeThumbs:<bool> - Returns the Array of struct for Selected Items
    Returns the Array of external files, used by item
    (Available for Materials and 3ds Max files(max file must be saved in 3ds max version 2010 or above))
    Returns a path to file, which used for preview

Each element has next properties:
    Returns a path to file or Material/textureMap
    Array of external files, used by item (IncludeMaps must set to true)
    Returns a path to file, which used for preview (IncludeThumbs must set to true)

    Removes Selected Items only from ListView (without any changes for files on HDD!)

    Refresh all items in ListView

SaveScreenShot file:
    Save a screenshot from active viewport to file

    Returns a path to current directory (or path to material library file)

SelectedStruct = PMStructureInfo()

SelectedStruct.CurrentFolder => "C:\Temp\"

file = @"C:\Temp\Screen.jpg"
SelectedStruct.SaveScreenShot file


selectedItems = SelectedStruct.GetSelectedItemsInfo() 

/* get array of files from selectedItems */
selectedFiles = for item in selectedItems collect item.Item

/* or Array of selected materials from opened Material Library */
selectedMats = for item in selectedItems where superClassOf item.Item == material collect item.Item

/* print array of external files, used by item */
for item in selectedItems do (
    format "%\n" item.Item
    format "Asset Files:\n"
    for file in item.Assets do 
        format "\t%\n" file
Asset Files:
Use this function for filtering merged objects, setting a desired name for objects or other operations.
PMpostrFileMerge &PostrMergeStruct File:mergedFile Nodes:MergedObjects ParentNode:ParentNode
    struct of some additional parameters. 
    Now has one parameter: UsePlaceDialog. 
    Set UsePlaceDialog to false for disable the open default Place Dialog after merging.
    Returns a full path to merged file
    Array of merged nodes
    In case if nodes is groupped it returns a group head. In case if nodes count equals one it returns a node.
Set desired name for merged nodes
Note: place this script to scripts startup directory
fn PMpostrFileMerge &PostrMergeStruct File: Nodes: ParentNode: = (
    if isValidNode ParentNode and not isDeleted ParentNode do
        ParentNode.Name = uniqueName (getFilenameFile File)

Batch Render&Relink API

Use this global struct for managing Objects or Materials.
    Returns a full path to current 3Ds Max file or Material Library
    Array of scene objects
    Array of merged nodes
    Set to true for skipping rendering for current file
GetDescription [filename:<filename_string>]:
    Returns the user-specified description for the file.
UpdateDescription [filename:<filename_string>] [description:<string>]:
    Save new description for file.
    Returns the state of current mode as string: "Unknown", "Render", "Relink", "Test"
Save a description for 3ds Max file
if PostScriptInfo != undefined and pathConfig.appendPath maxFilePath maxFilename == PostScriptInfo.MaxFile and PostScriptInfo.BatchMode != "Test" do (
	local sceneObjects = PostScriptInfo.SceneObjects
	local numFaces = 0;
	local numVerts = 0;
	for obj in sceneObjects where superClassOf obj == GeometryClass do (
		local objMeshInfo = getPolygonCount obj
		numFaces += objMeshInfo[1]
		numVerts += objMeshInfo[2]
	/* Save Description */
	if( numVerts > 0 ) do (
		/* get existing file's description */
		local currentDescription = PostScriptInfo.GetDescription PostScriptInfo.MaxFile;
		local description = StringStream ""
		format "%\nFaces: %\nVertices: %" currentDescription numFaces numVerts to:description
		/* Save description */
		PostScriptInfo.UpdateDescription PostScriptInfo.MaxFile (description as string);
		/* Free Memory */
		free description
		close description
	PostScriptInfo.SkipRender = true

Related to "MaxScript API"

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