Using Project Manager you can be sure that you have a complete control over external links into your scenes.
Asset tracking features include support for XREF files and easy linking with external files.
Using the Asset Files tab (and Batch Render&Relink), you can search for missing assets and relink external files.
Files may also be discriminated by type and/or renamed in accordance with masks.

Relink Asset Files without opening 3ds Max file

Open the tab “Models” and select 3Ds max file for relinking. Be note that using the same method you can relink material library files on the tab “Materials”.

Choose the item “Manage Asset Files” from right-click menu.

The “Manage asset files” dialog appears with a list of assets used in the scene. 

Press CTRL+A for select all files in the list.

Press F4 or choose the item “Set Path” from right-click menu.

Set desired path for selected items.

Turn on the option “Copy files to new location” for copy files to new location or keep this option off for re-link only.

Press the “OK” button.

Press the button “Apply Changes & Close”.

Be note that this method is most faster, but it doesn’t support to some plugins. So some paths can be invisible from “Manage Assets” dialog.

So after completing you can check if all scene’s assets have been relinked.

To do this, open this file and switch to “Asset Files” tab and check if all links has desired path.

Read about next method if you still need to relink some paths.

Relink Asset Files inside 3ds Max

Next methods are more classic for relink the assets and more powerful, but also they require more time for processing assets.

Relink using “Set Path”

Open the scene and change tab to “Asset Files”.

Press “CTRL+A” for select all files in the list.

Press F4 or choose the item “Set Path” from right-click menu.

Set desired path for selected items. Turn on the option “Copy files to new location” for copy files to new location or keep this option off for relink only.

Press the “OK” button.

As your see this method works like described above but after pressing “Ok” relink starts immediately. Save your scene after finish.

The process will be longer than in the first method, but more reliable.

Relink using the “Find&Replace”

Using the “Find&Replace” option you can change part of paths of asset files from one to another.

For example you can change the path “C:\Projects\Maps” to “\\MyNetwork\Projects\Maps

Type text for replacing into the field “Find:” (“C:\“) and text that change the part of source path to field “Replace:” (“\\MyNetwork“)

Press the “Apply” button.

Relink using the “Search&Collect” panel

Using the “Search and Collect” panel, you will get the most options for manage external files.

Here you can exclude some file-types from collecting by turn off the checkbox on right side of panel. 

Set desired path for collect assets.

Also you can specify several directories for search missing assets.

Include xRef to process of collecting/searching.

Turn off the checkbox “Collect Files” in case if you want only find missing files without collecting.

Press the “Start” button for start relink the asset files.

During copying files to one folder, some of the different files may have the same name.
In this case, the “Confirm Replace” dialog will be displayed with the ability to to choose an action.

  • Copy and Replace – target file will be replaced with new.
  • Keep old path – doesn’t copy the file and doesn’t change the link.
  • Relink to destination – change only link.
  • Also you can choose the option to rename the file manually or auto.

You can set chosen action as default. If necessary you can always change it in the “Preferences” dialog.

So Project Manager provides a well-rounded turnkey solution for most of your basic 3DS Max Asset Management needs.

Note that Project Manager supports the highest number of asset types of any plug-in. For example, Project Manager is the only plugin that can display and relink Vray Lens effects, even with missing bitmaps. In addition, scenes may be archived and easily sent to render services such as RebusFarm.

https://youtu.be/gTCT4TYjDf8

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode. BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

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