Using the following script, you can batch archive your scenes with assets. The process is very simple. All you should do is run the “Batch Render&Relink*”, specify the folder(s) or 3ds max files, set the target folder where you want to save the archives, and in a short while all the archives you need for […]
FAQ: Frequently Asked Questions
Using Project Manager you can change your models and textures to lower resolution versions. For example, you can use the next scheme: Place low-poly models and textures to a directory called “low-poly” and hi-poly to another directory – “hi-poly”. Replace 3D Models For replacing non-xRef to another (high/low) use the Replace 3D Model functionality. Please […]
Use “Batch Render&Relink” tool for relinking and collecting maps for 3D Models. You can specify a relative or absolute paths to the directories for storing assets.
FilePathFinder PRO has the ability to archive scenes with assets and shipped with the Batch Render&Relink tool. Also, FilePathFinder PRO allows preview used assets what more comfortable for managing scene assets. See Comparison for Kstudio asset management tools on this page.
The option for choosing the default viewer for images in the associated application is moved to Project Manager menu above the address bar.
When installing the 3rd version, a new database is created and the data is copied from the existing one.
In this way, you can upgrade to a new database, but at the same time, if you use a common database with your team, your team will be able to use the previous version of the database. Thus, you can deploy a new version gradually, transferring your team to use the new version step by step.