Just hold the SHIFT key while dragging the bitmap/map into Material Editor. A textureMap supported by your active renderer (Bitmap, CoronaBitmap, etc.) will be created.
FAQ: Materials Manager
The “Project Manager” unlike “Materials Manager” supports to 3d models, bitmaps and IES files. The “Project Manager” contain the tool “Batch Render&Relink”. The “Project Manager” contain all abilities of the “FilePathFinder PRO” See Comparison for Kstudio asset management tools on this page.
Use the tool “Export/Import Settings” for exporting the settings before reinstalling the 3ds Max or Windows. Or for transferring them to another computer. https://youtu.be/ZfxNnBef__QVideo can’t be loaded because JavaScript is disabled: Backup and Restore the Settings for Kstudio's Asset Manager (https://youtu.be/ZfxNnBef__Q) Before restoring settings you should close the plugin using the menu “File” => “Exit” […]
Choose a material with which you wish to replace a scene material. Copy it (CTRL + C) or from the context menu item “Copy”. Go to the catalog “Scene Materials” and select the material you want to replace. (To quickly find the material in the scene, you can use a >>filter) Choose in the context […]
It is simple! Select multiple folders in Windows Explorer and drag them on “Project Manager” treeview panel. https://www.youtube.com/watch?v=XDgY_iznG0s&t=49sVideo can’t be loaded because JavaScript is disabled: 3Ds Max with Project Manager: Review (https://www.youtube.com/watch?v=XDgY_iznG0s&t=49s)
You can save material to the Material Library just by dragging the material from Standart or Slate Material Editor directly to the Material Library that opened in the Project Manager: Or save material to the Material Library using Copy/Paste method: Also you can use the buttons on the panel