The plugin’s Catalogs system allows you to organize your materials and textures, and customize file data easily.
You can also create virtual Catalogs to help structure and provide easy access to long lists of external folders.
Additionally, the plugin offers Categories as an alternative way to simplify access to frequently used Materials and Textures and to quickly filter/search for specific assets among them.
Materials Manager supports interactive rendering of previews for Materials and enables you to create new PBR Materials from textures with its new Textures tab. You can also manage links to assets for materials in the current scene and for material libraries, search for missing assets, copy them to a new path, and relink them using the “Manage Asset Files” dialog.
Create PBR materials
Adding Materials to Material Library. Editing Materials
The plugin also features batch processing tools, such as Convert&Resize Images, Advanced Asset Renamer, and Auto Assign preview. Materials Manager is fully compatible with popular rendering engines such as V-Ray, Corona, Fstorm, Octane, Maxwell, Arnold, and more.
Convert&Resize Images
Advanced Asset Renamer
If you’re a designer or 3D artist looking to boost your productivity, Materials Manager is the one-click solution for managing most of your time-consuming tasks within 3ds Max. It’s a widely-used tool in studios and by freelancers worldwide, and it offers an easy-to-navigate interface that simplifies the creation and management of material libraries.
Main differences from the “Project Manager”:
- Supports Material Libraries and Textures (the “Project Manager” supports to 3d Models, Materials, Textures and IES-files)
- Doesn’t contain the tool “Batch Render&Relink”.
- Doesn’t contain the ability to work with “Asset Files” of the scene.
Reviews
There are no reviews yet.