Viewing 7 posts
  • #31236
    Troy Pearse
    Participant
    Posts: 4
    Threads: 5
    Joined: Jan 2016

      Hi,

      We would like to automate some of our library renaming and relinking tasks so that its easier.

      Do you provide maxscript access to the mass-rename tool and the copy relink tools?

      Thanks Troy

    Plugin version: 3.13.55
    3ds Max version: 2020
    Renderer: Corona

  • #31239
    Posts: 253
    Threads: 1060
    Joined: Aug 2009
  • #31240
    Troy Pearse
    Participant
    Posts: 4
    Threads: 5
    Joined: Jan 2016

      Thanks for your great support.

  • #31241
    Posts: 253
    Threads: 1060
    Joined: Aug 2009

      Glad to be helpful.

      What exactly do you want to do using API?

  • #31242
    Troy Pearse
    Participant
    Posts: 4
    Threads: 5
    Joined: Jan 2016

      Hi,

       

      To automate the saving of assets purchased from online shops to our library.

      The user enters in the name of the library object, and what folder to save it to.

      The script checks to see if the name is unique in the library then renames the objects assets and copies and repaths them to the correct spot in the library. It also renames the objects and materials in the scene to the new name.

      Thanks

      Troy

       

  • #31243
    Posts: 253
    Threads: 1060
    Joined: Aug 2009

      Of course, I don’t know all details, but I would do it like this:
      1) move the model to the related location to the disk. Also, you can keep new models in their original location, but assign related categories to models
      2) Copy used assets using the batch-relink tool ( it allows auto-rename assets with duplicated names. Also you can store used assets to the subfolders with model name )

      So maybe this possible without additional coding.

  • #31248
    Troy Pearse
    Participant
    Posts: 4
    Threads: 5
    Joined: Jan 2016

      Thanks Alex,

      Great idea.

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