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  • #43034
    Adan Martin
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    Posts: 2
    Threads: 1
    Joined: Dec 2017
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      I’m wondering if it’s possible with Project Manager to provide a folder with, for example, 100 PBR Textures, and have the program automatically recognize the map names, create the corresponding materials, and include them in the library. Right now, I’m doing it one by one from the Textures tab, but it would be very practical to be able to do it in batch.

      I’m also wondering if there’s a way, given a folder containing a 3D model and a set of textures, for the program to automatically create the material and assign it to the 3D model. This could be very interesting for managing, for instance, the new FAB library now that we no longer have Bridge.

      Thanks in advance. Regards!

    Plugin version: 3
    3ds Max version: 3dsmax 2025
    Renderer: vray

  • #43065
    Posts: 258
    Threads: 1136
    Joined: Aug 2009

      Project Manager currently allows for creating materials using PBR textures manually, one by one, which also simplifies and speeds up the workflow. However, automatic batch creation of materials is not yet supported.

      That said, I’ve recently started developing a new standalone script specifically for batch material creation. It will be a separate script but accessible from within Project Manager as well.

      As for your second question, there isn’t a solution yet. However, it may be possible to develop something for this too – for example, adding an API to the first script that can assign new materials to models based on specific rules.

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