Viewing 15 posts - 1 through 15 (of 35 total)
  • #9597

      • Q. Is there a way to add multiple folders at once?!

        A.

        It is simple!
        Select multiple folders in Windows Explorer and drag them on “Project Manager” treeview panel.

      • Q. How to relink and collect maps for 3D Models to their corresponding local maps folder?

        A.

        Batch Relink and Collect maps for 3D Models

        Just use “Batch Render&Relink” tool for this. Batch Render&Relink shipped with Project Manager.

        Turn on the option “Batch-Search&Collect“, and “Collect files…” if you want to collect assets. (4)

        Use “Fast mode” for relinking maps in 3ds max files without opening each file. Use this option if your scenes saved in 3ds max 2010 or above and used plugins support this capability. For example, Maxwell renderer doesn’t allow relink assets without opening a 3ds max scene. (5)

        For collecting maps to one directory with model set the “Collect path” to <FilePath> and “Map Folder” to <FileName>. Also, you can specify an absolute path to the directory and map folder like “C:\Models” and “Maps”. (2)

        Specify directories with models in the list at top (1) and set directories for searching assets in the list “Search Directories: ” (3)

        See also related articles on 3d-kstudio:

        https://3d-kstudio.com/tutorials/manage-asset-files-project-manager/

        And videos:

      • Q. How to switch between high/low resolution version of the 3ds max scene

        A.

        Using Project Manager you can change your models and textures to lower resolution versions.

        For example, you can use the next scheme:

        Place low-poly models and textures to a directory called “low-poly” and hi-poly to another directory – “hi-poly”.

        Find&Replace Links

        For switching between high-res/low assets use the function “Find-Replace” what present in the Project Manage functionality.

        Just open Project Manager and type “/low-poly/” to the field “Find” and “/hi-poly/” to the field “Replace”. Press the Apply button.

        This will replace all links to scene assets to high-res.

        Replace links in 3ds Max

        Also, you can relink only selected assets – just select desired links in the list and choose in the context-menu the menu-item “Set path”

        Specify the path to high-res/low assets.

        Of course, models should be placed as xRef or Proxy.

        Specify asset paths in 3ds Max

        Convert & Resize Images

        Also Project Manager from version 3.11.45 supports to resize image files. You can use this functionality to resize your images to lower resolution.

        Convert & Resize Images using Project Manager

        Replace 3D Models

        For replacing non-xRef to another (high/low) use the Replace 3D Model functionality.

        Please see this video.

      • Q. How to Archive 3Ds Max files and Material Libraries with Assets in the Batch mode

        A.

        Batch Archiving

        Use Project Manager to archive multiple 3ds Max files and Material Libraries at once, collecting all linked assets, including all xRefs at all depth.

        This is an extremely useful feature for backing up your projects and models, transferring data to another location, or rendering on a render-farm, such as RebusFarm.

        Just run the “Batch Render&Relink*”, add a folder (folders) or some 3ds Max files or a material library, specify the folder where you want the data stored, and shortly you will have all the archives ready.

        *Applicable to the 3ds Max utility “Batch Render&Relink” and Windows application “Batch Relink” The utility “Batch Render&Relink” which shipped with Project Manager and FilePathFinder PRO. Also, you can acquire “Batch Render&Relink” as a separate tool

        1. Add files/directories for archiving 3d files with assets
        2. Specify the path to store archives (supports full and relative paths)
        3. Turn on the Batch Asset Tracking option
        4. Turn on the Search&Relink option (optionally)
        5. Turn on the Fast Mode (recommended, optionally)
        6. Turn on the Archive files
        7. Turn on the Process xRefs (recommended, optionally)
        8. Run the process by pressing the START button
        Batch Archive 3ds Max files and Material Libraries with all assets

        The archives will, of course, contain the source files for the scenes and materials. When opening a scene from the archive on another computer, all links will remain valid, because the links during archiving are made using relative paths.

        Before archiving, you can use Search&Relink option to search for missing links, if necessary.

        Batch Render&Relink- Search&Relink

        For the target folder, you can specify both full and relative paths. For the latter, use <FilePath> and <FileName> masks.

        Batch Archive - Full & Relative paths

        PS. Previously, this feature was only available with the Project Manager API
        With Project Manager, you can write scripts expanding the features of the plugin in a way that you specifically need for your tasks.
        This makes Project Manager incredibly flexible and you can always, if necessary, tailor it to your everyday needs or even to the needs of a particular project.

      • Q. Is it possible to display all content of the directory?

        A.

        Of course!
        Use the filter button on the panel.
        Asset Files Filter

      • Q. Is it possible to customize file types for displaying/hide them by default?

        A.

        You can add or hide file types from the list on the “Models” and “Textures” tabs.
        The way this option works varies slightly on these tabs.

        On the Models tab, this option applies to all folders. Also on the Models tab, you can add new file types that will be displayed in the default list. To disable any filters for models, click on the button.

        Project Manager. 3D Models - add new extensions
        3D Models - add new extensions

        On the Textures tab, you can only turn on/off file types from the list, which only affects the active folder. This filter is saved and will be applied the next time as well.

         

        Filter Textures
        Filter Textures

        If you want to render a file format that is supported by 3ds Max, but you don’t see it in the list, simply add it using the menu.

        Batch Render. Add new extensions
        Batch Render. Add new extensions
      • Q. How I can Add a New Material to the Material Library?

        A.

        You can save material to the Material Library just by dragging the material from Standart or Slate Material Editor
        directly to the Material Library that opened in the Project Manager:

        Or save material to the Material Library using Copy/Paste method:

        Copy/Paste Material

        Also you can use the buttons on the panel

        Save Materials from Selection and from Material Editor

        To add the Material Library file to Project Manager, go to the “Materials” tab and drag the folder containing the Material Library files onto the treeview

      • Q. Is it possible to Replace Materials with Project Manager?

        A.

        Choose a material with which you wish to replace a scene material.
        Copy it (CTRL + C) or from the context menu item “Copy”.
        Go to the catalog “Scene Materials” and select the material you want to replace.
        (To quickly find the material in the scene, you can use a >>filter)
        Choose in the context menu the item “Replace Material”.

      • Q. Does it possible to export the list of the missing maps to file?

        A.

        You can export the list of the missing maps to file using the menu-item “Make Summary Report” from menu “Tools”.
        Asset Explorer - Export the list of the missing maps to file

      • Q. How to find what material/object contains a missing texture map?

        A.

        It’s simple using Project Manager or FilePathFinder.

        Select desired files into the list and press one from buttons on top panel for placing dependent material, texture map to Material Editor or select objects.
        Using panel on bottom you can filter files by status or by depending to selected objects.

        Find materials with missing files

      • Q. Where find the option to preview images in the 3rd version?

        A.

        The option for choosing the default viewer for images in the associated application is moved to Project Manager menu above the address bar.

        >>>

        View Image in associated application or 3ds Max viewer

        Project Manager viewport

        Also 3rd version allows viewing any type of asset in a separate window. Whether is it an image, an HDRI file, a 3D FBX file, 3DS, BVH or IES file – any of these files you can view in high resolution in a separate window. The file in the window is updated when you change the file selection in the list. You can also save the selected view for a 3D file into the file’s gallery.
        To opening a file in a separate window, find a related option on the menu or use the SPACEBAR key.

        Project Manager - 3rd version with a lot of innovations
        Asset view - 3D Viewport
        Asset view - BVH motion capture
        Project Manager v.3 - Asset View HDRI
      • Q. How can I manually download and install AI models?

        A.

        If the installer could not download the AI models automatically during installation,
        you can download and install them manually.

        Before unpacking the files, make sure that the AssetAI tray application is not running.
        If its icon is visible in the Windows notification area, right-click it and select Exit.

        Language models for AI-powered search

        Download the archive for the language you want to use and extract all files into its destination folder.
        Do not create an additional folder inside the destination folder.

        Note: The Multi-language (Other languages) model supports all languages.
        However, for better search quality, we recommend using a dedicated language model whenever one is available.

        LanguageDownloadDestination folder

        AI Classifier model

        The AI Classifier model enables AI-powered classification, image similarity search, and text search.

        Download the archive and extract all its contents into:
        %localappdata%\Kstudio\AI-Engines\config\ViT-L_14

        Keep the text_encoder subfolder from the archive. Do not rename any files and do not create an additional nested ViT-L_14 folder.

        After extraction, the folder structure must be:
        %localappdata%\Kstudio\AI-Engines\config\ViT-L_14\clip_visual_l14@226.onnx
        %localappdata%\Kstudio\AI-Engines\config\ViT-L_14\text_encoder\clip_text_l14.onnx
        %localappdata%\Kstudio\AI-Engines\config\ViT-L_14\text_encoder\bpe_simple_vocab_16e6.txt.gz

      • Q. Why Material Previews Aren’t Showing Up and How to Fix It?

        A.

        If you are experiencing issues with material previews not showing up in Project/Materials Manager, there are a few steps you can take to troubleshoot and resolve the issue.

        Step 1:

        Uncheck ‘Disable Interactive Rendering for Materials’

        One common reason material previews might not show up is because interactive rendering is disabled for materials.
        To resolve this, open the menu Customize and ensure that the ‘Disable Interactive Rendering for Materials’ option is unchecked.
        This should allow your material previews to render interactively.
        (This option is also available in the plugin’s Preferences settings)

        Step 2:

        Check Compatibility With Active Renderer

        Another crucial step is to ensure that the active renderer you are using is compatible with the materials. Different renderers have varying levels of compatibility with materials, so it’s essential to verify this in your software settings. Some renderers may require specific configurations to display material previews correctly.

        Step 3:

        Render Preview for Materials

        If your material previews still aren’t showing up, consider rendering thumbnails for your materials.
        Use the option “Render Thumbnails” to rendering previews for selected materials immediately, or “Add to Batch Render” to rendering preview using the Batch Render&Relink utility later.

        This option is not available for the scene materials

        Render Preview for Materials - Project Manager
        Render Preview for Materials - Project Manager
      • Q. How I can merge an animated model with keeping a hierarchy?

        A.

        There are a few options to keep a hierarchy for an animated model:

        1. Merge using double-click on 3D file
        2. Merge using the menu-item “Merge with default 3Ds Max Dialog” from the right-click menu “Merge”
          Merge with default 3Ds Max Dialog using Project Manager
        3. Hold the SHIFT key when dragging a model.

          Merging animated model with keeping a hierarchy

      • Q. How to setup studio with reference model

        A.

        Rendering model's preview with reference ( like human figure near tree )
        Model's studio with reference

        Let’s talk about how to set up a studio for rendering previews for 3d models with a reference model in the Project Manager.

        Open your studio and insert the desired model used as a reference.

        The reference model should be located inside the “SceneDummy” object.

        Move SceneDummy’s pivot point to specify the position of the model on rendering preview.

        Open the “Render Thumbnails Preferences” and turn on the checkbox “Use custom studio” and “Fit view”

        Turn of the “Fit to Dummy” checkbox.

        Specify a position of model on rendering preview
        Specify position of model on rendering preview
        Render Thumbnails Preferences
        Render Thumbnails Preferences
      • Q. How to create a Bitmap instead of Material when dragging to Material Editor

        A.

        Just hold the SHIFT key while dragging the bitmap/map into Material Editor.
        A textureMap supported by your active renderer (Bitmap, CoronaBitmap, etc.) will be created.

        Create a CoronaBitmap or Bitmap when drag to Slate Material Editor
      • Q. How I can Transfer/Backup/Restore the Settings?

        A.

        Use the tool “Export/Import Settings” for exporting the settings before reinstalling the 3ds Max or Windows.
        Or for transferring them to another computer.

        • Before restoring settings you should close the plugin using the menu “File” => “Exit”
        • Don’t miss to turn on all desired settings to import. Some settings, such as database, by default, are ignored

        Exit

        By default the settings are placed in this directory:
        %USERPROFILE%\AppData\Local\Autodesk\3dsMax\20XX – 64bit\ENU\scripts\Kstudio\ProjectManager_3\Settings\

        About upgrading a database from 2nd to 3rd version please read the next article:
        https://3d-kstudio.com/support/faq/#21770

      • Q. Upgrade Database to 3rd version of Project Manager

        A.

        When installing the 3rd version, a new database is created and the data is copied from the existing one.

        In this way, you can upgrade to a new database, but at the same time, if you use a common database with your team, your team will be able to use the previous version of the database. Thus, you can deploy a new version gradually, transferring your team to use the new version step by step.

        Also, if necessary, you can always update your database manually using the “Restore database” utility.

        To do this, open the preferences dialog => tab “DataBase” =>
        press the “Restore database” button => “Load from” and specify the location of backups database for 2nd version. ( By default the database for 2nd version located in the directory %USERPROFILE%\AppData\Local\Autodesk\3dsMax\20XX – 64bit\ENU\scripts\\ProjectManager\temp\databaseBackup)
        Select the database in the list and press the “Restore database” button.

        Upgrade Database to 3rd version of Project Manager
      • Q. What is the difference between the “Models Manager” & “Project Manager”

        A.

        1. The “Project Manager” unlike “Models Manager” supports to materials, bitmaps and ies-files.
        2. The “Project Manager” contain the tool “Batch Render&Relink”.
        3. The “Project Manager” contain all abilities of the “FilePathFinder PRO”
        4. See Comparison for Kstudio asset management tools on this page.
      • Q. What is the difference between the “Materials Manager” & “Project Manager”

        A.

        1. The “Project Manager” unlike “Materials Manager” supports to 3d models, bitmaps and IES files.
        2. The “Project Manager” contain the tool “Batch Render&Relink”.
        3. The “Project Manager” contain all abilities of the “FilePathFinder PRO”
        4. See Comparison for Kstudio asset management tools on this page.
      • Q. Which 3d programs and renderers are supported?

        A.

        Note: Please use latest updates for your version of 3ds max
        3ds Max Updates & Service Packs
        For plug-in work it is required to Net Framework version 4.0.
        https://www.microsoft.com/net/download/framework

  • #16017
    NGUYEN TRUONG HAI
    Participant
    Posts: 0
    Threads: 2
    Joined: Apr 2018

      When I drag the texture to Slate Material, result is auto-create a new CoronaMtl, but I don’t want to do it.
      I just want to create a CoronaBitmap or Bitmap. Is there setting to change it? (version I using is 2.90.16)

    • #16025
      Oleksandr Kramer
      Moderator
      Posts: 268
      Threads: 1411
      Joined: Aug 2009

        Good question!

        Yes – you can. This capability always present in Project Manager.

        Drag bitmap to Material Editor and hold the SHIFT key.

        Will be create a textureMap which supported with your active renderer(Bitmap, CoronaBitmap and etc.).

        [Resolved]

      • #16032
        NGUYEN TRUONG HAI
        Participant
        Posts: 0
        Threads: 2
        Joined: Apr 2018

          Hi Alexander,

          It is awesome for the method, SHIFT key is very good key. Project manager is wonderful :)

          Thank you very much.

  • #16675
    pixelflakes
    Participant
    Posts: 0
    Threads: 5
    Joined: Oct 2017

      Hi all,

      This may seem like a silly question, but I really can’t seem to find the answer.

      We have a looot of folders / sub folders etc in our library. I can right mouse click each folder and tick ‘display items in subfolder’ but this then needs to be done for all our users accross all our folders.

      If I enable this at a top level it works, but then the second you go down one folder the arrow icon is grey and the contents of this folder are not displayed unless the option is manually enabled.

      Is there a way to quickly enable this option for all folders no matter what level?

      Thanks!

      Marvin

    • #16677
      Oleksandr Kramer
      Moderator
      Posts: 268
      Threads: 1411
      Joined: Aug 2009

        Hi

        Thanks for your question.

        You can change level of subdirectories, but this option applicable only to one level and also this option isn’t shareable and each customer must do this himself.

        Show files in subfolders

      • #16679
        pixelflakes
        Participant
        Posts: 0
        Threads: 5
        Joined: Oct 2017

          Hi,

          I have set this option but how would this work in the following structure:

          As you can see if I were to click the folder ‘design connected’ I would see all the models throughout all sublevels. As soon as I enter one of these folders (with sublevels of its own) I have to reselect ‘show files in subfolders’ otherwise I won’t see the model.

          With 100s of folders this is a tiring process each time… Is there a workaround?

          subfolders

        • #16682
          Oleksandr Kramer
          Moderator
          Posts: 268
          Threads: 1411
          Joined: Aug 2009

            There is example script for recursively add directories to list of directories with ability to display sub-directories.
            Applicable for Project Manager version 2.xx
            Using:
            – Drag script into viewport
            – Select top directory for add subdirectories

            By default only one level of directories will be add.
            For chaging level find in script the line “level = 1” and change number to desired. For processing all subdirectories set value to “-1”.
            Be note than very big number of directories can make the plugin slow.

            After processing copy the file “ShowSubDirectories.ini” to all another computers.

            Set ShowSubDirectories.ms

          • #16683
            pixelflakes
            Participant
            Posts: 0
            Threads: 5
            Joined: Oct 2017

              Hi, this doesn’t seem to work for us.

              The folder in question in a network drive on a NAS – could that be why?

              Thanks

          • #16684
            Oleksandr Kramer
            Moderator
            Posts: 268
            Threads: 1411
            Joined: Aug 2009

              No matter where the folder is.

              Just specify the path to the root folder.

    • #16702
      Oleksandr Kramer
      Moderator
      Posts: 268
      Threads: 1411
      Joined: Aug 2009
  • #16676
    pixelflakes
    Participant
    Posts: 0
    Threads: 5
    Joined: Oct 2017

      Hi,

      Also we have another question! A lot of files come from sources such as design connected who include their previews as ‘preview.jpg’.

      Apart from manually renaming these files to the name of the actual file in question, is there a quick way to relink all of these previews?

      Thanks,

      Marvin

    • #16678
      Oleksandr Kramer
      Moderator
      Posts: 268
      Threads: 1411
      Joined: Aug 2009

        Next version(version 3) will have ability to set custom preview for each file, but in automatic mode this applicable only for thumbnails with same name as 3d model file.

      • #16680
        pixelflakes
        Participant
        Posts: 0
        Threads: 5
        Joined: Oct 2017

          OK, thanks.

  • #20847
    3dwannab
    Participant
    Posts: 4
    Threads: 15
    Joined: Sep 2019

      Sorry if this has been asked already, but I’m about to purchase either project manager or material manager. Is material manager bundled with project manager or is it slightly different in terms of features.

    • #20848
      Oleksandr Kramer
      Moderator
      Posts: 268
      Threads: 1411
      Joined: Aug 2009

        Project Manager supports to all types of assets including materials. So Project Manager has all capabilities of Materials Manager.

  • #20850
    3dwannab
    Participant
    Posts: 4
    Threads: 15
    Joined: Sep 2019

      Thanks, I’ve got my answer. I’ve installed the demo.

  • #30425
    Pureblink Server
    Participant
    Posts: 2
    Threads: 5
    Joined: Nov 2020

      How can I share catalogs between my studio?

  • #30426
    Oleksandr Kramer
    Moderator
    Posts: 268
    Threads: 1411
    Joined: Aug 2009
  • #30734
    dmyers
    Participant
    Posts: 2
    Threads: 1
    Joined: Oct 2020

      is it possible to sort the root directory in 3d models by name? i imported my library and it did not import alphabetically.

    • #30740
      Oleksandr Kramer
      Moderator
      Posts: 268
      Threads: 1411
      Joined: Aug 2009

        Use the commands “Move above/below” from the context menu for sorting directories on the tree top-level.

        Thanks for your questions!

  • #33171
    Holy 3D
    Participant
    Posts: 0
    Threads: 4
    Joined: Jan 2021

      I am using custom studio with no cameras, just with ortho view. But View Presets is inactive. Why? How do I activate the View options list.

      [Resolved]

    • #33172
      Oleksandr Kramer
      Moderator
      Posts: 268
      Threads: 1411
      Joined: Aug 2009

        @holy3dcg
        I’ll  check for a possibility to adding support to use  View Presets with custom studio

  • #33173
    Holy 3D
    Participant
    Posts: 0
    Threads: 4
    Joined: Jan 2021

      If you turn off UseCustomStudio, then the View selection menu will become available and you can change it. And then turn UseCustomStudio back on. And then the model is rendered in a custom studio with the selected preset from the View menu. This is very strange )

      [Resolved]

    • #33174
      Oleksandr Kramer
      Moderator
      Posts: 268
      Threads: 1411
      Joined: Aug 2009

        Thanks for your notice.

    • #33339
      Oleksandr Kramer
      Moderator
      Posts: 268
      Threads: 1411
      Joined: Aug 2009

        Since version 3.15.55 Project Manager allows using view preset if no cameras presented in the studio

  • #33335
    ALI Rafaat
    Participant
    Posts: 0
    Threads: 1
    Joined: Sep 2021

      Hello , i see in some videos of project manager 5 categories , 1-models 2-texture 3-material 4- hdri 5- ies….my project manager is missing the HDRI category how can i add one

  • #33340
    Holy 3D
    Participant
    Posts: 0
    Threads: 4
    Joined: Jan 2021

      Thank you for the previous feedback. Is it possible to add dimensions to the information in the next releases? This will help you understand the size of objects such as bushes.

  • #33624
    Holy 3D
    Participant
    Posts: 0
    Threads: 4
    Joined: Jan 2021

      Is there a way to add a preview to the folder directory?

  • #37679
    Nei Pangilinan
    Participant
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    Threads: 2
    Joined: Aug 2016

      I just have a question about the project manager. Is it also possible to save material with vray displacement modifier of 2D landscape type? I guess this is very much more efficient for ground object types such as grass than to displace it as 3D type.

       

    • #37680
      Oleksandr Kramer
      Moderator
      Posts: 268
      Threads: 1411
      Joined: Aug 2009

        Displace modifier is stored with material, but only if the modifier used with material

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