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Viewing 15 posts - 1 through 15 (of 36 total)
  • in reply to: ‘Save/Export selected’ and .ifl files #41202
    Thomas C
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    Joined: Mar 2022

      Great work!
      Thanks a lot,

    in reply to: What about duplicates? #41194
    Thomas C
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    Joined: Mar 2022

      Fantastic.
      Thanks for letting me know Oleksandr,

      All the best,

    in reply to: 16 bits TIF not converted to JPG #41118
    Thomas C
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      Great, thanks for the hard work Oleksandr!

    in reply to: 16 bits TIF not converted to JPG #40689
    Thomas C
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      Done, thanks!

    in reply to: What about duplicates? #40222
    Thomas C
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      Wow, great job as always, thanks a lot Oleksandr!
      Can’t wait to have it implemented in Project Manager :)
      Thanks again

    Thomas C
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      It makes sense Oleksdandr.

      Anyway, thanks again for the help and for this great plugin!

       

    Thomas C
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    Joined: Mar 2022

      Thanks for your reply Oleksander.
      I unchecked the ‘fast mode’ option and it works  :)

      I’m thinking: it would be great if ‘fast mode’ could work even with ‘— undefined’ files.

      Isn’t it something achievable?

    Thomas C
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    Joined: Mar 2022

      Thank you.

      1. I can open the .max files. So I don’t think they are of a newer version of the one I use (which is 3ds Max 2023)

      2. Files do contain texture maps, but they have no path assigned (paths must have been stripped)

      3. I use Fast-Relink option but I’m pretty sure the .max files aren’t older than 3ds Max 2010

      I generated a support request and  just sent it to you.

      Thank you for the help and awesome work on this plugin.

    in reply to: What about duplicates? #39777
    Thomas C
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    Joined: Mar 2022

      Thank you for these clarifications; it’s very clear and answers my question.
      Can I suggest something? It seems relevant to me that Search&Relink starts by searching in folders at the same level as the current folder, and only if the search doesn’t yield results, it should then search in higher-level folders gradually. This way, in my example, it would ensure that M1.max is indeed linked to T1.jpg in folder 1 and not folder 2.

      And about the ability to re-path any file, not only missing ones, I approve 100%, this is a great idea, thanks in advance for working on this!

      Best,

    in reply to: What about duplicates? #39767
    Thomas C
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      Thank you very much Oleksandr but my issue is a bit different: I don’t want to collect the textures, I just want to search and relink them.

      Here is the case: let’s say I want to batch relink all 3d models in Folder 4.

      M1.max uses texture T1.jpg located in a subfolder of Folder 1 (but not correctly linked), and M2.max uses a texture with the same name T1.jpg but located in a subfolder of Folder 2 (not correctly linked).

      Again I don’t want to collect any textures here, I just want to relink correctly M1.max to Folder 1\Maps\T1.jpg and M2.max to Folder 2\Maps\T1.jpg respectively.

      Will it work as I expect?

      Thanks a lot,

    Thomas C
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    Joined: Mar 2022

      Great, it makes sense now.
      Thanks for the answer Oleksandr, and thanks for this awesome software  :)

    in reply to: vrscan assets not exported #39449
    Thomas C
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      Hi Oleksandr,

      Awesome. Thx for great work!

    in reply to: Bug with gallery #37622
    Thomas C
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      Hi Oleksandr,

      I’ve installed latest version 3.18.68 as you suggested yesterday but the issue remains.

       

    in reply to: Bug with gallery #37297
    Thomas C
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    Posts: 12
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    Joined: Mar 2022

      Hi,

       

      No worries.
      I’m sorry to inform you I deactivated my antivirus but the issue remains.

    in reply to: Bug with gallery #37258
    Thomas C
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    Posts: 12
    Threads: 36
    Joined: Mar 2022

      Hi Oleksandr,

       

      Thank you, but the issue is not fixed.

Viewing 15 posts - 1 through 15 (of 36 total)