Forum Replies Created
Oleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009Hi
Please generate the support request.
You can find this option in the main 3ds max menu “Project Manager” ⇒ Create Support Request.
Also, please send a link to one from these scenesOleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009The search for materials is limited to materials presented in categories
Oleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009Version 3.40.26 fixes an issue that could potentially cause such a problem.
https://3d-kstudio.com/my-account/downloads/[Resolved]
Oleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009Version 3.40.24 now supports to merge assets directly from archives, even in the list.
By default, it extracted to the directory near archive. You can set custom path to extract in the preferencesOleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009Because you can’t drag archives directly to 3ds max.
You should select 3d file and drag it into viewport.
To drag files from an archive, simply open the archive like any other directory in the Project Manager and select the file to import.
It’s the same as you would with any other directory.Oleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009Project Manager ignores hidden archives. Just change attributes for files to use them
My current method is:
1. Click Copy in the Project Manager context menu
2. Open the “Smart Merge 2” script
3. …Now you can use drag and drop, which looks much easier
July 14, 2025 at 21:47 in reply to: be able to drag compressed files into the canvas (.zip, .rar, etc.) #45279Oleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009Oleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009✅ Importing from Archives in Version 3.40.20 (Beta)
Starting with version 3.40.20, Project Manager supports importing models directly from archive files. This is a beta feature that allows you to browse archive contents as if they were regular folders.
🔍 Supported formats:
Tested on Windows 11 with .zip archives
Should also work with .7z and .rar archives
Functionality is based on the Windows Shell API — make sure your version of Windows supports archive integration in File Explorer
📦 How it works:You can browse archives just like normal folders inside the TreeView or ListView
To import a model, simply drag and drop the file into the viewport
Files are temporarily extracted to a system cache folder and automatically deleted after import
⚠️ Important limitations:Since files are handled via temporary extraction, you cannot use them as XRef or Proxy objects
To work with files fully (e.g. for linking or persistent use), you should manually extract the archive
📁 New context menu option:A new “Extract” menu item is available in both TreeView and ListView to extract entire folders or selected files for regular use
[Resolved]
Oleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009It seems you’ve been using the search box to try and filter files in a folder.
We’ve now made search and filter two separate text fields: the search box sits at the top, and the filter box is directly below it.
When you clear the filter text, all files in the folder will reappear immediately.Disabling Interactive Search
If you’d like to turn off live (interactive) search, just open the menu beneath the search field and toggle it off.Empty View After Clearing Search
You’re right that, once you delete your search term, the folder view stays blank—that’s how it worked before. Thanks to your feedback, we’ll update it so that clearing the search box automatically restores the folder contents in the next release.Hope that helps!
Oleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009Please generate the support request.
You can find this option in the main 3ds max menu “Project Manager” ⇒ Create Support Request.
Also, please attach the screenshot of your system Display settings.
Thanks for your feedback.Oleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009You can use the API to assign desired object name
fn RenameNodesAfterMerge &PmPostMergeData = ( for obj in PmPostMergeData.Nodes where isValidNode obj and not isDeleted obj do obj.Name = uniqueName (getFilenameFile PmPostMergeData.File) ) if (superClassOf PmCallbacks == structDef) do ( PmCallbacks.removeScripts CallbackID:#RenameNodesAfterMerge PmCallbacks.addScript #postFileMerge RenameNodesAfterMerge CallbackID:#RenameNodesAfterMerge )
You can find this example script in the file “PostFileMerge Example.ms” (ProjectManager_3\presets\API examples\)
Oleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009To place the models in their original position, use double-click to import.
Simply double-click on the file and it will be imported and placed in the exact same location as it was saved.
In the future, you will be able to import multiple selected files using this button.
Currently, only the first selected file is supported for importOleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009This is not related to the new version.
This problem and its solution are described here.https://3d-kstudio.com/forum/project-manager-support/roject-manager-did-not-start-today/#post-44917
Oleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009Interesting idea, I’ll think about that
July 7, 2025 at 04:57 in reply to: Option to add, rename, remove colors from filter tool. And more tagging ideas. #45214Oleksandr Kramer
ModeratorPosts: 264Threads: 1285Joined: Aug 2009Great ideas, thanks!