Viewing 15 posts - 91 through 105 (of 184 total)
  • #23853
    Oleksandr Kramer
    Moderator
    Posts: 269
    Threads: 1411
    Joined: Aug 2009

    1. It would be super helpful, if an object was automatically assigned to a favorite once it was assigned to a subfavorite.

    Soon Favorites will receive the ability to show files in subdirectories. So you will able to watch files in subcategories.

    2. Choose any favourite from list.

    Thanks for idea – I’m adding this to wishlist

    4. … So you can have two or even more thumbnails generated by PM.

    PM allows linking multiple thumbnails to one asset during batch rendering.
    Also as I understand you want what last rendered thumbnails used for default preview instead existing preview. But existing preview must also keep in the asset’s gallery. I think that this is also possible.

    Thanks for your ideas!

     

     

  • #25156
    Holger Drechsler
    Participant
    Posts: 1
    Threads: 1
    Joined: Apr 2018

    Very interesting to read the wishlist. In the answers of Alex I learned something new about Project Manager. My wish would be a help file, which holds more information. The current one is more or less a list of features and functions. I would like more information because not all of the user interface is self-explaining.

    Another wish: In the Material browser you see some information for the selected material on the bottom of the windows (name, type, bitmaps…)

    Could you please add some information on the saved modifiers? Thanks a lot for this great utility!

  • #27825
    Edson Sanchez
    Participant
    Posts: 0
    Threads: 8
    Joined: May 2020

    Favorites in alphabetical order please.

    [Resolved]

  • #27826
    Oleksandr Kramer
    Moderator
    Posts: 269
    Threads: 1411
    Joined: Aug 2009

    You can order Favorites manually using CTRL+UP/DOWN keys

    • #29534
      Oleksandr Kramer
      Moderator
      Posts: 269
      Threads: 1411
      Joined: Aug 2009

      @edsonsanchez

      Favorites in alphabetical order please

      Support since version 3.12.17

  • #27827
    Flavio Martins dos passos
    Participant
    Posts: 0
    Threads: 4
    Joined: Apr 2019

    Very good ! Aproved

  • #27828
    Flavio Martins dos passos
    Participant
    Posts: 0
    Threads: 4
    Joined: Apr 2019

    I would find excellent tutorials on how to organize the library and look for lost maps, this would help the user a lot.

  • #27831
    Oleksandr Kramer
    Moderator
    Posts: 269
    Threads: 1411
    Joined: Aug 2009

    Hi

    You can find tutorials on Kstudio’s Youtube channel

    This is a new video-list with latest tutors

     

  • #29477
    Nuno Moser
    Participant
    Posts: 6
    Threads: 3
    Joined: Mar 2018

    To be able to see on the library what modifiers have a certain material.

    [Resolved]

    • #29494
      Oleksandr Kramer
      Moderator
      Posts: 269
      Threads: 1411
      Joined: Aug 2009

      Thank you for your idea.

      Add this feature to the wishlist

  • #29482
    Patrick Gavin
    Participant
    Posts: 0
    Threads: 1
    Joined: Dec 2016

    loving the auto create material from dragging in a bunch of textures to the slate material editor.

    This is a real timesaver when creating pbr materials.

    As you are support vray bitmap in vray 5 would be nice to have the material auto build by using for example the diffuse map as the mapping source to drive the tiling of the other bitmaps. They will have the same tiling in most cases.

    This video shows what I mean at about 4 mins 30 seconds in.

     

    There are also some other good randomisation tips in there that might be good to auto create.

     

    Thanks for all the good work.

     

     

    [Resolved]

    • #29492
      Oleksandr Kramer
      Moderator
      Posts: 269
      Threads: 1411
      Joined: Aug 2009

      @patrick_gavin

      Thanks for the great idea!

      I’ll add this feature to the nearest version.

       

    • #29533
      Oleksandr Kramer
      Moderator
      Posts: 269
      Threads: 1411
      Joined: Aug 2009

      @patrick_gavin, @nuno

      Done!

      Try version 3.12.25

      Now Project Manager supports mapSource for V-Ray PBR materials and displays a list of modifiers linked to the material.

      You can download it from the dashboard.

      Auto-updater will be triggered in a few days if there’s no critical issue found.

      Thanks for your ideas!

      Adds support to mapSource for V-Ray PBR materials

      [Resolved]

  • #29514
    seam Huang
    Participant
    Posts: 1
    Threads: 3
    Joined: Aug 2020

    show directories in the listview

  • #29588
    Edmar Cortez
    Participant
    Posts: 0
    Threads: 3
    Joined: Sep 2020

    Hi Alex

    When im re-saving a model, from the explorer  the save/export selected window give a object name saving option, so if i want to replace my model i have to copy the name from my file in the folder so i can re render the thumbail with the new changes, is it possible to put on the file name, the actual name of the file so it automatically replaces it?

    Thank, regards.

    [Resolved]

    • #29592
      Oleksandr Kramer
      Moderator
      Posts: 269
      Threads: 1411
      Joined: Aug 2009

      Maybe you mean a function like replace/update selected file ?

       

       

  • #29605
    Edmar Cortez
    Participant
    Posts: 0
    Threads: 3
    Joined: Sep 2020

    YES! Exactly i didnt know how to explain it .

  • #29606
    Edmar Cortez
    Participant
    Posts: 0
    Threads: 3
    Joined: Sep 2020

    I dont know if its already on the software?

    • #29607
      Oleksandr Kramer
      Moderator
      Posts: 269
      Threads: 1411
      Joined: Aug 2009

      This capability is added to the version 3.12.31

      Find it near the option “Save/Export Selected”

      Select one 3ds max file for replacing, the model(s) for saving and press “Replace/Update Selected 3ds Max file”

      Update/Replace selected 3ds max file

  • #30416
    KOMPAN AS
    Participant
    Posts: 2
    Threads: 3
    Joined: Apr 2019

    Hi Alexander,

    I cant read everything. So I am sorry if that you have it answered.

    Can we have simple fast merge. Just like 3ds max merge but to select all objects and place them in a group in the 0.0.0 . The standard merge needs to do more clicks and regular merge is slow with big files .

    Would that be possible – like Fast Merge or Speed Merge option .

     

    Tnx,

    Dobromir

    Kompan

  • #31582
    Paulo Rosario
    Participant
    Posts: 0
    Threads: 1
    Joined: Mar 2021

    Hi Alexander.

    So, I’d like to ask if there is any way to force Batch&Relink to save elements when generating thumbnails.
    Here’s the thing:
    As a 3D modeler, I’d like to use Project Manager to keep my models organized, but I’d also like to use it to generate preview images from several models without to have to open each file.
    I know that’s perfect possible to render files right now, but there’s no way to save elements too.
    So that’s why I’d like to have a way to save elements together, so that I could make some adjustments later.

    That product (https://www.splinedynamics.com/product/overnight-batch-render/) has the ability to save the elemets and so on, but I’d have to open the file, place the light setup, place my model, decor stuff. The only thing this thing automate is to render several files and save elements.

    Batch&Relink is a lot more powerfull, since I can set a custom studio setup to render my files.

    I know that’s not the main function for wich you product where developed.
    But I’d like to know if you could add this funcions:
    Save Elements and save those files in a specific path. The name of files should be get by any atrributes (object name, for instance).

    Would it be easier to add by script?

    • #31611
      Oleksandr Kramer
      Moderator
      Posts: 269
      Threads: 1411
      Joined: Aug 2009

      This feature can be added using API

      Create render-preset with desired render-elements and add the script for setup desired paths to files.

      if BatchPostScript != undefined and BatchPostScript.GetMode() == #BeforeRender do (
      /* turn on render-elements */
      /* set desired path to render-element */
      )

       

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