Current replace function of PM replaces the selected object into the item selected in PM's menu…
Now can we reverse that action?
Selected object or group replaces the max file.
some previews come out wrong because of:
*meshes into each other.
we can manually fix these bad models by this “reverse working” replace function.
You mean replace selected in PM file with selected in scene objects?
For this you can use “Save selected”.
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