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  • in reply to: Import model with more textures using Project manager #27699
    Posts: 2
    Threads: 4
    Joined: Apr 2020

      Hello thank you for the reply!

      yes in this way works perfectly thank you!

      if i want to import with “the merge as a proxy” how could i do?

      with SHIFT or double click make a singol “big” proxy with all the variation inside, but to be abel to select one should i convert everything in a mesh ?

       

    in reply to: Import model with more textures using Project manager #27689
    Posts: 2
    Threads: 4
    Joined: Apr 2020

      In my library, that i’m starting to use in Project Manager,
      i have a lot of model where in one single 3ds max file i have the same Design Obejct but repeated more times with different texture and color variations.
      for example if you check the image attach,
      -left side Blu_Dot_Field…..you can see as the same model has different fabric variation.
      -The Problem is: when i drag th model from project M. into a max scene, i get I get just one variation, and not able to see the other colors/Texture variation ;(( also i get everithing as a group and not separated objects.
      The solution could be split the file in more files but this will increase my time workflow.

    in reply to: Import model with more textures using Project manager #27688
    Posts: 2
    Threads: 4
    Joined: Apr 2020

      i ogt the same problem if i try to render the object imported with Project Manager,

      should i split the model  in differents files? (example each file one color variation) but this will take a lot of time, not a nice workflow

      i generate the bug report

    in reply to: Import model with more textures using Project manager #27685
    Posts: 2
    Threads: 4
    Joined: Apr 2020

      tahnks for you reply,

      sorry but i did a bit of confusion: left side is the original file, chair model with different color variation,

      right side appear just one color when i drg the file from Project Manager,

      i’ll try to render later

       

Viewing 4 posts - 1 through 4 (of 4 total)