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Viewing 15 posts - 16 through 30 (of 40 total)
  • in reply to: Thumbs #17078
    Michal Ziobro
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      and it could work with proxies as well

    in reply to: Thumbs #17074
    Michal Ziobro
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      no problem:)

    in reply to: Thumbs #17072
    Michal Ziobro
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      Alex,

      Sorry for late respond.

      Thanks for info. Regards second question. If i got geometry file and matlib for another renderer in same dir (eg.chair_01.max, chair_01_corona.mat, chair_01_vray.mat), PM could recognize or ask which renderer use and overrides materials, so it could be nice HDD space saver. Screen_02 if from FP.

    in reply to: Preview with reference object #15668
    Michal Ziobro
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      Ok thanks, it works as you said. So for best performance i need at least two different studios for small and large vegetation

    in reply to: Preview with reference object #15665
    Michal Ziobro
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      Probalby its simple but it takes ages to find out how to do it :D

      Are you planning implement it?

      Best,

      Michal

    in reply to: Saving material with modifiers #15661
    Michal Ziobro
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      Yes works now i had copy instead instance – sorry for that:)

    in reply to: Saving material with modifiers #15659
    Michal Ziobro
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      But if i plug texmap it doesnt work,

      For use object mtl – no problem

    in reply to: Saving material with modifiers #15658
    Michal Ziobro
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      True, i didnt notice i got use object mtl unchecked. Thank you

    in reply to: Fit To Dummy Thumbnails Very Dark #15654
    Michal Ziobro
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      Alex,

      for me works well if “Scale light multiplier.ms” i edit line 16

      local scaleFactor = (sceneDummy/Scale.X)

      but i dont know if its correct ( tested on objects from 1 to 1200 cm ) – I use HDRI in custom studio

      Best,

      Michal

    in reply to: Thumbnails generation issue -PM ver. 2.60.29 #14164
    Michal Ziobro
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      Ok thanks for info.

      I just want to let you know.

    in reply to: Thumbnails generation issue -PM ver. 2.60.29 #14162
    Michal Ziobro
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      Hi Alex,

      After last update I have same problem with phisical camera in max 2017

      Best,

      Michal

    in reply to: Thumbnails generation issue -PM ver. 2.60.29 #11923
    Michal Ziobro
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      I’m glad I could help. I use Project Manager everytime I start max :)

    in reply to: Thumbnails generation issue -PM ver. 2.60.29 #11918
    Michal Ziobro
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      Hi Alex,

      Thanks for update.

      But in version 2.7 every thing works perfect if object has more or less same dimmensions as studio preset.

      I had scene prepared to objects like 100×100 cm. Now if i want to render bigger one  (eg 1000x1000cm) camera fov getting crazy. Is it possible to get an option what should be scaled  ( like in previous verion or new one ) – now i need couple presets and swith between them.

       

    in reply to: Thumbnails and VRayDirt #10831
    Michal Ziobro
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      As I noticed same problem is with displacement

    in reply to: Black thumbnail after relink #10827
    Michal Ziobro
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      Alex,

      Not really :)

      I did quick test. See attached screens. It doesnt matter if i thick render thumbs or not.

      Cheers,

      Michal

Viewing 15 posts - 16 through 30 (of 40 total)