Forum Replies Created
Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009Will be fixed in version 2.5
Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009Thanks for feedback.
This bug is fixed – please download the latest version.
Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009Please see this post How to fix: Unable to create copy/move destination directory
Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009Thanks for sending your render-studio
Please use this notes for render using Batch Render&Relink
Please change those settings in studio
1)change a render mode from active shade to production
2) rename the camera from name “SceneDummy” to any another.
Only one object what used for fitting objects can have name “SceneDummy”3) Setup the renderer using standard 3ds max dialog
4) Open the settings dialog
5) check highlighted checkboxes
6) set path to your studio
7) add directories/files to list for rendering
8) check the checkbox “include subfolders” if need and press the button “START” for start renderingHope this short notes helps you.
Have a good day.Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009Hello.
Are you changed the setting in the InstallSettings.ini file?
Default value for section useUserProfiles must be 0.
Please check.
Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009VrayPhysicalCamera does not supported.
Please send your studio for i himself check it.
Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009Version 2.5 will support thumbnail size up to 512 pixels!
Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009Select a 3ds max fileChoose from right-click menu the menu-item “Open in Material/Map Browser”Save an opened library to file
You can do next;This is a standard feature from Project Manager version 2.94.12
Now you can do this for multiply 3ds max files
[Resolved]
Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009Sorry – my mistake.
I’m fixed the script, but don’t put him into archive.
Now it’s fixed.
Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009Add this script as post-open script for changing default scene view
if PostScriptInfo != undefined and pathConfig.appendPath maxFilePath maxFilename == PostScriptInfo.MaxFile and PostScriptInfo.BatchMode =="Render" and viewport.GetCamera() == undefined do ( local cam = cameras[1] if cam != undefined do viewport.SetCamera cam )
Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009I’m happy what you find this feature useful.
If it possible i will add a support to motion mixer.Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009This is a limitation for Demo-version.
For solving simply update the license key – Updating the license key.
Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009You must know the maxscript for using API.
Also i can write it for you.
Please send a details about script to email support@3d-kstudio.com
Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009Save file’s description
Display file’s description
Oleksandr Kramer
ModeratorPosts: 263Threads: 1195Joined: Aug 2009This is a problem with web quotes )))
Use the script “BatchRendering Script Example.ms” from directory “ProjectManager\presets”