Yes, you can open and render models created using the PRO version. If the model has two or one shapes, you can even edit such a model. However, be careful – the object’s animation will be deleted when editing.
FAQ: Frequently Asked Questions - Page 2
With Project Manager you can setup a custom studio for rendering thumbnails with reference model ( like a human figure near a tree )
Project Manager allows to batch archive 3ds Max files and Material Libraries with all assets.
This is an extremely useful feature for backing up your projects and models, transferring data to another location, or rendering on the render-farms, such as RebusFarm.
Just run the “Batch Render&Relink*”, add a folder (folders) or some 3ds Max files or a material library, specify the folder where you want the data stored, and shortly you will have all the archives ready
Using Project Manager you can change your models and textures to lower resolution versions. For example, you can use the next scheme: Place low-poly models and textures to a directory called “low-poly” and hi-poly to another directory – “hi-poly”. Replace 3D Models For replacing non-xRef to another (high/low) use the Replace 3D Model functionality. Please […]
Use “Batch Render&Relink” tool for relinking and collecting maps for 3D Models. You can specify a relative or absolute paths to the directories for storing assets.
FilePathFinder PRO has the ability to archive scenes with assets and shipped with the Batch Render&Relink tool. Also, FilePathFinder PRO allows preview used assets what more comfortable for managing scene assets. See Comparison for Kstudio asset management tools on this page.