The option for choosing the default viewer for images in the associated application is moved to Project Manager menu above the address bar.
FAQ: Project Manager - Page 2
When installing the 3rd version, a new database is created and the data is copied from the existing one.
In this way, you can upgrade to a new database, but at the same time, if you use a common database with your team, your team will be able to use the previous version of the database. Thus, you can deploy a new version gradually, transferring your team to use the new version step by step.
Just hold the SHIFT key while dragging the bitmap/map into Material Editor. A textureMap supported by your active renderer (Bitmap, CoronaBitmap, etc.) will be created.
It’s simple using Project Manager or FilePathFinder. https://youtu.be/gTCT4TYjDf8Video can’t be loaded because JavaScript is disabled: Find materials with missing files (https://youtu.be/gTCT4TYjDf8) Select desired files into the list and press one from buttons on top panel for placing dependent material, texture map to Material Editor or select objects. Using panel on bottom you can filter files […]
There are a few options to keep a hierarchy for an animated model: Merge using double-click on 3D file Merge using the menu-item “Merge with default 3Ds Max Dialog” from the right-click menu “Merge” Hold the SHIFT key when dragging a model.
The “Project Manager” unlike “Materials Manager” supports to 3d models, bitmaps and IES files. The “Project Manager” contain the tool “Batch Render&Relink”. The “Project Manager” contain all abilities of the “FilePathFinder PRO” See Comparison for Kstudio asset management tools on this page.
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