Project Manager allows to batch archive 3ds Max files and Material Libraries with all assets.
This is an extremely useful feature for backing up your projects and models, transferring data to another location, or rendering on the render-farms, such as RebusFarm.
Just run the “Batch Render&Relink*”, add a folder (folders) or some 3ds Max files or a material library, specify the folder where you want the data stored, and shortly you will have all the archives ready
FAQ: Project Manager - Page 2
Using Project Manager you can change your models and textures to lower resolution versions. For example, you can use the next scheme: Place low-poly models and textures to a directory called “low-poly” and hi-poly to another directory – “hi-poly”. Replace 3D Models For replacing non-xRef to another (high/low) use the Replace 3D Model functionality. Please […]
Use “Batch Render&Relink” tool for relinking and collecting maps for 3D Models. You can specify a relative or absolute paths to the directories for storing assets.
The option for choosing the default viewer for images in the associated application is moved to Project Manager menu above the address bar.
Just hold the SHIFT key while dragging the bitmap/map into Material Editor. A textureMap supported by your active renderer (Bitmap, CoronaBitmap, etc.) will be created.
Opened a scene full of missing-map warnings?
The Asset Tracking tab in Project Manager lists every file the scene uses together with its status.
Filter the missing ones, select them, and send the dependent material or texture map to the Material Editor — or select the objects that use them — so you fix the right material instead of hunting through the scene.
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