This plugin allows to create clone of object with any transfrom parameters
|3ds max compatibility||
3ds Max 2013-2017 (x32 & x64)
unlimited rendernodes included
Copy a file related to your version of 3ds Max to directory “plugins”.
For example: copy a file *_2017×64.dlm to directory “C:\Program Files\Autodesk\3ds Max 2017 x64\plugins\”
If you have error message when start 3dsMax:
Copy next Qt libraries: QtCore4.dll, QtGui4.dll and QtXml4.dll to the 3ds Max root directory.
(For example: “C:\Program Files\Autodesk\3ds Max 2012\”)
You can download it by the link: https://3d-kstudio.com/downloads/qt.zip
For modifier plugins:
Apply a VG modifier to any object of scene.
For textureMap plugins:
Place a VG texture to Material Editor.
2) Open a rollout “About”
Yes – each plugin contains a **_net.dlm file – a network version of the plugin.
You can install it to any computers without registration for distributive rendering.
This plugin allows to modify spline/shape objects.
Useful for optimize and refine shapes.
Also it supports to create a dash from any spline.
Asset tracker Manager for 3ds Max.
Find, collect and relink the asset files.
Support to all modern renderers.
Support to XRefs.
Support to any type of resources (images, HDR, Proxy, IES, shaders&etc.)
Selecting the objects or materials by link.
Rendering thumbnails for 3d models, materials and IES photometric files.
Ability for using a custom studio.
Search for missing assets.
Relink & collect assets in a batch mode.
Auto-check for updates.
Note: this tool also included to
Project Manager and FilePathFinder PRO.
This plugin allows you to blend multiple texture maps together using various blend modes such as add, screen, overlay multiply, similar to Photoshop layer blending.
Each layer has it's own opacity control and mask slot.
Main purpose of this plugin to aid in creating complex multi-layered mixed textures on the fly, without ...