Forum Replies Created
- Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009
Also please update to Corona 8 Hotfix 2
Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009Please generate the support request and attach one directory with VizPeople textures.
You can find this option in the main 3ds max menu “Project Manager” ==>> Create Support Request.Thanks for your feedback.
Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009Please try version 3.18.38
You can download the latest version from the dashboard.
Auto-updater will be triggered in a few days if there’s no critical issue found
Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009This works the same for multiple bitmaps/maps as for single
Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009Please attach a few from your IES files
Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009Yes, you can. Just hold the SHIFT key
July 19, 2022 at 23:35 in reply to: Run time error: Material effect chanel out of range (0…255):255 #36004Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009This bug is fixed, please download and install the latest Kstudio scripts pack
Thanks for your feedback
Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009Hello
The new version is still in development.
It will have a lot of features like distribution and stretch between objects, linking to objects and etc.What exactly problems with network rendering do you have? Do you use a special version for render-nodes?
Thanks for your questions
Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009Hi
I understood the problem. Currently it works correctly for running on the different versions of 3ds Max. But doesn’t work on running several sessions of the same 3ds Max version.
This will be fixed with the next update.
Thanks for your feedback.
July 13, 2022 at 17:39 in reply to: Batch Save 3ds Max Files and Material Libraries to Previous Version #35939Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009Looks like this path is not valid
The code is correct and all works if a path is exist
July 13, 2022 at 17:13 in reply to: Batch Save 3ds Max Files and Material Libraries to Previous Version #35937Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009This issue is fixed in version 0.61
Please re-download the script
Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009Version 2.00.06 is too old
Please download the latest version (2.01.00)
Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009Just use MySQL for using the Plugin for the team.
This allows syncing of most settings
https://3d-kstudio.com/forum/project-manager-support/using-mysql-database-for-project-manager/
Oleksandr KramerModeratorPosts: 258Threads: 1149Joined: Aug 2009Just relink assets to valid path using Batch Render &Relink tool or Project Manager, or FilePathFinder
https://3d-kstudio.com/tutorials/manage-asset-files-project-manager/