Viewing 15 posts - 1 through 15 (of 20 total)
  • #18090
    Posts: 252
    Threads: 1060
    Joined: Aug 2009
  • #18096
    Mohammad Nabil
    Participant
    Posts: 0
    Threads: 1
    Joined: Apr 2019

      Really Thank you very much for this script … many thanks

       

  • #18178
    Nei Pangilinan
    Participant
    Posts: 0
    Threads: 2
    Joined: Aug 2016

      I like this one . However, there is a persistent vray warning accross all the files to be converted.
      It would be useful if it can remember the selected option to keep the process ongoing specially if dealing with many files than to press OK button on each opening files to proceed on conversion.

      VRay warning

    • #18180
      Posts: 252
      Threads: 1060
      Joined: Aug 2009

        Thanks – I’ll fix this for next version.

  • #18188
    Posts: 252
    Threads: 1060
    Joined: Aug 2009

      I updated the script – now this message won’t be appear.

      Thanks for your donate, Neil!

  • #25593
    ss ss
    Participant
    Posts: 0
    Threads: 2
    Joined: Jan 2020

      Thank you so much for this,

      Is there a way to make it clean or purge the file before saving it? Like removing note-tracks

      t=trackviewnodes;n=t[#Anim_Layer_Control_Manager];deleteTrackViewController t n.controller;gc()

      t=trackviewnodes;n=t[#Max_MotionClip_Manager];deleteTrackViewController t n.controller;gc()

      These scripts usually clean files. But I am no scripting expert is there anyway to include them in the batch process??

      Also can you batch run those scripts using project manager post script and save the file??

      Thank you,

       

  • #25596
    Posts: 252
    Threads: 1060
    Joined: Aug 2009

      In Project Manager you can use the callback #preFileExport.

      See example in the file “\presets\API examples\PreFileExport Example.ms”

  • #25613
    ss ss
    Participant
    Posts: 0
    Threads: 2
    Joined: Jan 2020

      Thank you so much for the fast answer,

      However as I told you I am almost completely ignorant about coding and scripting.

      My problem is that I made a huge library of my own models and some of them is exported from corrupted files with animlayers and notetracks that needs to be removed. I thought that we can add the cleaning scripts to this batch converter somewhere in the script and it should clean every file that it opens and resaves.

      However is this #preFileExport callback will batch clean and save them again? or do I have to open each file again?

      I hope its not to much to if I ask you for a little more detailed instruction on how to do that.

      Thank you!

       

  • #27350
    mahdie ebrahimi
    Participant
    Posts: 0
    Threads: 1
    Joined: Apr 2020

      hello, this script dosen’t work in my laptop.  my 3ds max is 2017 version. what should i do?

  • #27355
    Posts: 252
    Threads: 1060
    Joined: Aug 2009

      For first please describe what happening after you run the script.

  • #27626
    cj
    Participant
    Posts: 0
    Threads: 1
    Joined: Apr 2020

      Hi; Oleksandr Kramer thanks a lot for your effort I had downloaded this script it doesn’t work to me I have a max version( 2016) and I need to open a higher version (2020) our something else how it works?

  • #27636
    Posts: 252
    Threads: 1060
    Joined: Aug 2009

      This script doesn’t allow to open files from newer scenes in the old versions of 3Ds Max.

      You should open the file in 3ds Max 2020 and run the script. For a single file, you can use the standard “Save as..” option.

  • #35936
    Giulio Gasperini
    Participant
    Posts: 0
    Threads: 2
    Joined: Jul 2022

      Hi Oleksandr,

      this is Giulio, nice talking to you.

      I found this interesting script on the internet (SavetoPrevious) and I run it (3Dsmax 2023-update1). Unfortunately, no matter what folder/path I choose, the message is always “Please set path to process”. Am I doing something wrong? I tried with both local path and network path, same result.. Thanks very much for your work, hope you can help me, thanks!

      Best regards,

      Giulio

    • #35937
      Posts: 252
      Threads: 1060
      Joined: Aug 2009

        This issue is fixed in version 0.61

        Please re-download the script

         

      • #35938
        Giulio Gasperini
        Participant
        Posts: 0
        Threads: 2
        Joined: Jul 2022

          Hi, thanks for your quick reply, unfortunately I’m already using 0.61 (see below) let me know if you can, thanks,

          Giulio

          0.61

  • #35939
    Posts: 252
    Threads: 1060
    Joined: Aug 2009

      Looks like this path is not valid

      The code is correct and all works if a path is exist

       

  • #38777
    mattd136
    Participant
    Posts: 0
    Threads: 1
    Joined: May 2023

      Hi Oleksandr,

      Just trying this out and it seems that the script does not work on Max 2024 – the batch of files are all loaded, but it seems none of them are overwritten. Should this script function in the 2024 version, and if not, are there any plans to update it?

      Cheers!

    • #38780
      Posts: 252
      Threads: 1060
      Joined: Aug 2009

        3ds Max 2024 is supported.

        Please update to the latest version – today one problem with processing files in subdirectories was resolved

  • #38932
    Ran Sarfati
    Participant
    Posts: 0
    Threads: 1
    Joined: Sep 2012

      3ds Max 2024 works grate can you make it save as to max 2020 too please

    • #38939
      Posts: 252
      Threads: 1060
      Joined: Aug 2009

        You can save to formats as early as 3 versions prior to the current version. This is a 3Ds Max limitation

Viewing 15 posts - 1 through 15 (of 20 total)

You must be logged in to reply to this topic.