- October 18, 2013 at 00:53 #9710appiusParticipantPosts: 1Threads: 1Joined: Oct 2013::
hi
i’m using the very useful instance mat by name script, but sometimes the number of duper name is bigger than the slot number when i populate it, so I can’t check all materials before to instance them.
unfortunately, it seems that the script instances all dupe mat, non only those visible in mat editor…
is there something i could do?
thx in advance.
- October 18, 2013 at 17:26 #9711Oleksandr KramerModeratorPosts: 258Threads: 1137Joined: Aug 2009
I will add the support to Slate Material Editor.
You will be place the any number of duplicate materials into the Slate Material Editor.
I hope it solve this issue.Thanks for feedback.
- October 19, 2013 at 14:07 #9712appiusParticipantPosts: 1Threads: 1Joined: Oct 2013
nice, thanks!
any way to be warned when it’s done?
- October 30, 2013 at 05:22 #9713Oleksandr KramerModeratorPosts: 258Threads: 1137Joined: Aug 2009
Completed!
You can download the TrackScripts pack on this page.
- July 5, 2024 at 10:00 #42015S k e t c h u p MasterParticipantPosts: 0Threads: 2Joined: Aug 2023
Hello,
Thank you so much for the script.
The script is working only VRayBlendMtl to VrayBlendMtl and VRayMtl to VRayMtl instance.Is it possible can we add two check box
1. Instance by name and
2. Instance by class.I want to explain why we need it.
When i am importing model form other software then 3ds max apply standard material by default
and name the material as it is given in other software.If scene already has same name VRayMtl and i import revised model from other software.
It has StandardMtl and same name but script can not instance.
Every time i need to convert StandardMtl to VRayMtl then run script.
Script instance both material when both materials are VRayMtl.But when scene has VrayBlenMtl and i am importing revised model from other software.
It has StandardMtl and same name but script can not instance.
Is it possible both material instance by name only?Thanks
- July 5, 2024 at 14:34 #42020Oleksandr KramerModeratorPosts: 258Threads: 1137Joined: Aug 2009
Thanks for your idea
- July 30, 2024 at 09:35 #42238S k e t c h u p MasterParticipantPosts: 0Threads: 2Joined: Aug 2023
ok thanks!
Any update about script . . . ?
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