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  • #32190

      Support for 3ds Max 2022 and many new features that accelerate relinking and enhanced capabilities for rendering previews for models and materials

      A new version of Batch Render&Relink is released with support to 3ds Max 2022 and many new features that accelerate relinking and enhanced capabilities for rendering previews for models and materials.

      Batch Relinking

      Batch Relink multiple files using new “Fast Mode”

      Now you can batch relink multiple 3D files such as MAX and Material Libraries without opening them. This method of relinking extremely faster when traditional.
      However, this method has some limitations. Information about used external links doesn’t available for some renderers and plug-ins such as Maxwell. If your renderer or plugin does not support the recommended Autodesk method for writing data about textures to a file, then you should use the standard method for relinking with opening files. To do this, simply turn off the “Fast Mode”.

      Find & Replace

      The Batch Render&Relink gains the ability to rename paths by mask in batch mode for multiple files. This feature can be useful, for example, after transferring maps to another disk or after renaming the folder with textures.
      The “Fast Mode” mode is also supported. This mode allows relink assets without opening 3ds max files or material libraries.

      Renaming takes place using a simple mask, just specify a part of the path or file name and the new path.

      For renaming using more complex conditions, use the Advanced Asset Renamer utility that shipped with Project Manager

      Here you can find a tutorial about this utility: Advanced Asset Renamer – Using in workflow

      Batch Rendering

      Pivot Point

      Batch Render&Relink has the ability to batch render previews for asset files. Most 3d file formats, such as max, 3ds, fbx, vrmesh, abc, cgeo, and many more are supported.

      Pivot Point

      This version gains the ability to override models pivot point when rendering previews

      Also, is fixed a problem with the placement of some proxies in the viewport. Now the preview for the proxy is rendered correctly, without clipping.

      Custom studios for rendering

      Now you can create a set of custom studio presets for rendering previews and switching between them. The management of studios for renderings has become easier and more convenient.

      Add any number of studios and switch between them in one click.
      You can also switch between render studios directly during batch rendering
      using the MaxScript API.

      For each studio, you can leave a comment, assign previews and reassign render-preset.

      Specify output filename

      Now you can specify output file names when rendering preview for 3d models.
      Supported masks: <FileName>.<View>.<Renderer>.<Extension>

      The default mask is <FileName>. <Extension>

      Upgrade to Batch Render&Relink version 2

      Customers of 1st version can upgrade to 2nd version with a discount.
      Also, customers can choose to upgrade to the new version of Batch Render&Relink or upgrade to a more powerful plugin Project Manager.
      Just log in to the dashboard and find the related button.

      New Features & Fixes for Batch Render&Relink

      • Adds support to 3ds Max 2022
      • Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode
      • Adds an ability to Find & Replace part of paths in batch mode
      • Adds an ability to specify output filename on rendering previews for models
      • Setup multiple custom studios for rendering 3d models and material libraries
      • Adds an ability to specify pivot point on rendering preview for models
      • Adds a new BatchModes to API - #RelinkPreSave, #RelinkPostSave. See an example in file "presetsAPI examplesBatch Script"

      Related to "Batch Render&Relink v.2.00.00"

  • #32405
    Posts: 1
    Threads: 4
    Joined: May 2021


      Is there a way to ignore extension of the texture? Example: I converted several heavy TIF textures to JPEG. It would be nice if there is a option to ignore extension and replace in material. Thanks.

    • #32406
      Alexander KramerAlexander Kramer
      Posts: 224
      Threads: 742
      Joined: Aug 2009

        Use the find and replace option

        Something like “\myfile.TIF” for find and “\myfile.JPG” for replacing.

        Do not miss use backslash for preventing on replace links for files like “another_myfile.TIF”

  • #32407
    Posts: 1
    Threads: 4
    Joined: May 2021

      Thanks. I´ll try. It works in batch? It´s thousands assets.

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