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Viewing 15 posts - 16 through 30 (of 45 total)
  • Thomas C
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    Joined: Mar 2022

      Thanks for your reply Oleksander.
      I unchecked the ‘fast mode’ option and it works  :)

      I’m thinking: it would be great if ‘fast mode’ could work even with ‘— undefined’ files.

      Isn’t it something achievable?

    Thomas C
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    Posts: 14
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    Joined: Mar 2022

      Thank you.

      1. I can open the .max files. So I don’t think they are of a newer version of the one I use (which is 3ds Max 2023)

      2. Files do contain texture maps, but they have no path assigned (paths must have been stripped)

      3. I use Fast-Relink option but I’m pretty sure the .max files aren’t older than 3ds Max 2010

      I generated a support request and  just sent it to you.

      Thank you for the help and awesome work on this plugin.

    in reply to: What about duplicates? #39777
    Thomas C
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    Joined: Mar 2022

      Thank you for these clarifications; it’s very clear and answers my question.
      Can I suggest something? It seems relevant to me that Search&Relink starts by searching in folders at the same level as the current folder, and only if the search doesn’t yield results, it should then search in higher-level folders gradually. This way, in my example, it would ensure that M1.max is indeed linked to T1.jpg in folder 1 and not folder 2.

      And about the ability to re-path any file, not only missing ones, I approve 100%, this is a great idea, thanks in advance for working on this!

      Best,

    in reply to: What about duplicates? #39767
    Thomas C
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    Joined: Mar 2022

      Thank you very much Oleksandr but my issue is a bit different: I don’t want to collect the textures, I just want to search and relink them.

      Here is the case: let’s say I want to batch relink all 3d models in Folder 4.

      M1.max uses texture T1.jpg located in a subfolder of Folder 1 (but not correctly linked), and M2.max uses a texture with the same name T1.jpg but located in a subfolder of Folder 2 (not correctly linked).

      Again I don’t want to collect any textures here, I just want to relink correctly M1.max to Folder 1\Maps\T1.jpg and M2.max to Folder 2\Maps\T1.jpg respectively.

      Will it work as I expect?

      Thanks a lot,

    Thomas C
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    Joined: Mar 2022

      Great, it makes sense now.
      Thanks for the answer Oleksandr, and thanks for this awesome software  :)

    in reply to: vrscan assets not exported #39449
    Thomas C
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      Hi Oleksandr,

      Awesome. Thx for great work!

    in reply to: Bug with gallery #37622
    Thomas C
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      Hi Oleksandr,

      I’ve installed latest version 3.18.68 as you suggested yesterday but the issue remains.

       

    in reply to: Bug with gallery #37297
    Thomas C
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      Hi,

       

      No worries.
      I’m sorry to inform you I deactivated my antivirus but the issue remains.

    in reply to: Bug with gallery #37258
    Thomas C
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    Posts: 14
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      Hi Oleksandr,

       

      Thank you, but the issue is not fixed.

    in reply to: Bug with gallery #37245
    Thomas C
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      Hi,

       

      I updated to the latest Project Manager v3.18.60.

      I just sent you the support request with a video attached showing the issue.

       

      Thank you,

      Thomas

    in reply to: Project Manager Wishlist #37078
    Thomas C
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    Posts: 14
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    Joined: Mar 2022

      Hi Oleksandr,

       

      I hope you’re well in these difficult times.

      I have the following wish: it would be nice to have the ability to batch update paths for materials thumbnails.

      As at the moment, I have to select each thumbnail one by one in the gallery, and click on the menu to select ‘Update path(s)’.

      Thank you in advance.

      [Resolved]

    Thomas C
    Participant
    Posts: 14
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    Joined: Mar 2022

      Hi,

       

      Since I updated to Corona 8 Hotfix 2 I am no longer able to reproduce the issue. All good  :)

      Thanks for awesome support.

      Keep safe,

       

      Tom

    Thomas C
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    Joined: Mar 2022

      So I installed v3.18.38 and it works.
      But it doesn’t seem stable: I had 3ds Max crashing when drag and dropping VizPeople textures.

    Thomas C
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    Joined: Mar 2022

      Sorry … too much work, I don’t see anything.
      Thank you.

    Thomas C
    Participant
    Posts: 14
    Threads: 45
    Joined: Mar 2022

      Hi,

       

      I can’t find version 3.18.38 on my dashboard: there are two download buttons, I tried both of them but when I drag and drop the .mzp in 3ds Max it says “Project Manager 3.18.34”.

      How can I download 3.18.38?

      Thank you Oleksandr

Viewing 15 posts - 16 through 30 (of 45 total)