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  • Jixal
    Participant
    Posts: 1
    Threads: 1
    Joined: Aug 2019

      Thanks for the swift reply. I appreciate it.

      I actually found another way around the problem. I created a temp folder and then used a 3DS script to…. reset position and rotation + save out each object into its own file; utilizing the name of the original object. With that done, I used batch render like normal to generate the thumbnails.

      It was quick and easy and didn’t require me to create multiple named cameras.

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