Forum Replies Created

Viewing 15 posts - 106 through 120 (of 1,187 total)
  • in reply to: instance material by name #42020
    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      Thanks for your idea

    in reply to: Relink texture not working #41990
    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      Please generate the support request.
      You can find this option in the main 3ds max menu “Project Manager” ==>> Create Support Request.

      Thanks for your feedback.
      Please describe if this problem occurs when you merge models, relink on the Asset Tracking tab, or use the Batch Relink tool. Please also attach some screenshots with settings

    in reply to: Need To Consolidate Similarly Named Textures #41965
    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      This bug is fixed in version 3.35.52
      You can download the latest version from the dashboard.
      Auto-updater will be triggered in a few days if there’s no critical issue found.
      Thanks for your feedback.

    in reply to: Need To Consolidate Similarly Named Textures #41962
    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      Advanced Asset Renamer might also help you.
      Just select multiple files and press F2
      Use the regex or other, convenient for your, method
      Advanced Asset Renamer

    in reply to: Need To Consolidate Similarly Named Textures #41956
    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      It looks like the Browse function can help you.
      This allows to select all similar textures and replace them with one.

    in reply to: Feature request: Show only untagged #41884
    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      The version 3.35.50 gains the ability to filter models by options like exist/or no comments, category, 3Ds Max version, renderer,  and image preview status.
      You can download this version from the dashboard.
      Auto-updater will be triggered in a few days if there’s no critical issue found.

    in reply to: To quickly filter the assets by render engine? #41882
    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      The version 3.35.50 gains the ability to filter models by 3Ds Max version, renderer, comments, category, and image preview status.
      You can download this version from the dashboard.
      Auto-updater will be triggered in a few days if there’s no critical issue found.

    in reply to: To quickly filter the assets by render engine? #41860
    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      This feature will be added with the next update.
      Thanks for your idea and patience!

    in reply to: Bounds units #41854
    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      Hello

      Could you please explain what do you mean?

    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      Unfortunately, API currently doesn’t support the material libraries.
      I’ll check for the ability to add this capability

    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      It looks like the variable myCoronaMat is not defined

    in reply to: Tag from Chat gpt to project manager #41812
    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      Hello
      You can use the API commands
      You can find some examples in the directory “ProjectManager_3\presets\API examples\” and on this page
      https://3d-kstudio.com/faq-cat/maxscript-api/

      /* get existing file's description */
      currentDescription = PMStructureInfo.GetDescription filename;
      
      /* Save description */
      PMStructureInfo.UpdateDescription filename description_string;
      
      
      
    in reply to: Project Manager Wishlist #41809
    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      This feature is added in version 3.35.40
      You can download the latest version from the dashboard.
      Auto-updater will be triggered in a few days if no critical issue is found.
      Thanks for your idea!

      Ability to specify the level of detail for the Proxy preview in the viewport

      [Resolved]

    in reply to: use VRay layer tree preset for thumbnail rendering #41805
    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      Do you run the rendering from the Batch Render tool?
      PS. Change the path to absolute

      vfbLayers.loadLayersFromFile (maxfilepath+”VFBLayersFile.vfbl”)

    in reply to: Project Manager Update Block. #41800
    Posts: 263
    Threads: 1195
    Joined: Aug 2009

      I have noticed that your email provider is currently blocking all emails from Kstudio. According to the logs, the specific error message we are receiving is:

      “== waltex125@alice.it MX: mx.tim.it RESP: (550, b’mail not accepted from blacklisted IP address [213.109.76.178]’)”

      This indicates that our IP address has been blacklisted by your email provider, which is preventing us from successfully delivering emails to you.

      To resolve this issue, please contact the administrator of your domain “alice.it” and request assistance in removing our IP address from the blacklist.

Viewing 15 posts - 106 through 120 (of 1,187 total)