Forum Replies Created
- Oleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009
You can restore a database using MySQL Workbench
To restore a database from an SQL file backup using MySQL Workbench, you can follow these steps:
1. Launch MySQL Workbench and connect to your MySQL server.
2. On the home screen, click on the “Server” menu and select “Data Import”.
3. In the Data Import/Restore window, choose the “Import from Self-Contained File” option.
4. Click on the folder icon next to the “Import from Self-Contained File” field and browse to the location where your SQL file backup is stored. Select the file and click “Open”.
5. Once you have selected the SQL file, you will be back at the Data Import/Restore window. Ensure that the “Default Target Schema” is selected or choose a specific schema from the dropdown if you want to restore the database to a different schema.
6. Review the other import options such as Import Options, Object Creation Options, etc., based on your requirements. You can modify these options as needed.
7. Click on the “Start Import” button to begin the restoration process.
8. MySQL Workbench will execute the SQL statements from the backup file and restore the database. You can monitor the progress in the “Output” tab.
9. Once the restoration process is complete, you will see a summary of the import process. Review the summary to ensure the restoration was successful.
10. You can now close the Data Import/Restore window and verify that your database has been restored by checking the schema and tables in MySQL Workbench.Please note that the steps mentioned above are based on MySQL Workbench version 8.0. The user interface and options may vary slightly depending on the version you are using, but the overall process should be similar.
Oleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009Unfortunately, currently this option doesn’t present. Moving in most cases will break links from other scenes/material libraries. So copy option is safer.
Oleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009This issue is fixed in version 3.21.04
You can download the latest version from the dashboard.
Auto-updater will be triggered in a few days if there’s no critical issue found.
Thanks for your feedback.June 7, 2023 at 11:13 in reply to: Batch Save 3ds Max Files and Material Libraries to Previous Version #38939Oleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009You can save to formats as early as 3 versions prior to the current version. This is a 3Ds Max limitation
Oleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009- Check if the pivot of SceneDummy is located at the bottom
- Try to override the pivot for models in the render settings
Hello
Oleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009Oleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009This a logical 3ds max restriction for all versions – of course, you can’t add new materials directly to the scene materials, because it doesn’t material library file.
To add a new material to the scene, you should assign it to the object.
You should use the material library file to add new materials from the SMEOleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009Thank you!
Oleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009You can’t add new materials to scene materials in this way.
You should use the material library file to add new materials from the SME
Oleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009In case a file has the status #Found, the tool will use a link that found by 3ds Max system
Oleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009It asks only in case the files are different
Oleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009This issue is fixed in version 3.20.25
You can download the latest version from the dashboard.
Auto-updater will be triggered in a few days if there’s no critical issue found.
Thanks for your feedback.Oleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009You right . This work as expected for models, but relink materials not to the nearest location.
Thanks for your feedbackMay 19, 2023 at 04:59 in reply to: Template UV scale was set to .23 and generated material shows 1.0? #38831Oleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009May 18, 2023 at 14:54 in reply to: Template UV scale was set to .23 and generated material shows 1.0? #38824Oleksandr KramerModeratorPosts: 258Threads: 1145Joined: Aug 2009Hello
Please attach here or send to email your template material
You can find it by this path %localappdata%\Kstudio\data\