Tagged: Thumbnail, thumbnail model scale
- April 11, 2017 at 13:40 #11535MariuszKoloParticipantPosts: 1Threads: 1Joined: Mar 2017
Hi,
When we create objects with procedural shaders with vray (vray dirt maps, etc)
which they are based of world scale values and we add them to library we got issues
with thumbnails.see attachments.
I assume that this issue is caused by setup of preview scene max scene .
Currently object in library is places and scale down to fit point of view of preview camera.
I think it should be opposite – scene with camera should scale up to match scale of library object.What we can do with that issue? Could you provide us with new scene for previews?
Cheers
Mariusz from Storyline.noPlugin version: 2.60.29
3ds Max version: 2017
Renderer: vray 3.50.03 - April 11, 2017 at 13:49 #11536Oleksandr KramerModeratorPosts: 258Threads: 1137Joined: Aug 2009
This issue is solved in the Project Manager version 2.70.
I will publish this update during 2 weeks.
Thanks for feedback.
- May 16, 2017 at 08:08 #11918Michal ZiobroParticipantPosts: 21Threads: 40Joined: Mar 2015
Hi Alex,
Thanks for update.
But in version 2.7 every thing works perfect if object has more or less same dimmensions as studio preset.
I had scene prepared to objects like 100×100 cm. Now if i want to render bigger one (eg 1000x1000cm) camera fov getting crazy. Is it possible to get an option what should be scaled ( like in previous verion or new one ) – now i need couple presets and swith between them.
- May 16, 2017 at 12:44 #11920Oleksandr KramerModeratorPosts: 258Threads: 1137Joined: Aug 2009
I need more information from you for reproducing this bug.
I was try reproduce this but all works.
Please generate a bug report and attach your studio and example file.
So i can get a details about your settings.
Thanks for feedback.
- May 16, 2017 at 19:25 #11922Oleksandr KramerModeratorPosts: 258Threads: 1137Joined: Aug 2009
Thank you for the scene!
You’re helped me a lot.
Fixed in version 2.70.27.
- May 16, 2017 at 19:59 #11923Michal ZiobroParticipantPosts: 21Threads: 40Joined: Mar 2015
I’m glad I could help. I use Project Manager everytime I start max :)
- May 16, 2017 at 20:33 #11924Oleksandr KramerModeratorPosts: 258Threads: 1137Joined: Aug 2009
Glad to hear this.
I always dreamed about this tool when working as 3d-artist.
Now i’m not making visualisations :), but I’m glad to give other people this amazing plugin.
- July 21, 2017 at 08:20 #14162Michal ZiobroParticipantPosts: 21Threads: 40Joined: Mar 2015
Hi Alex,
After last update I have same problem with phisical camera in max 2017
Best,
Michal
- July 21, 2017 at 09:13 #14163Oleksandr KramerModeratorPosts: 258Threads: 1137Joined: Aug 2009
I can fix this on not early than evening
Now you can fix this manually.
Open the studio, select camera and regenerate the camera target by uncheck and check again the “targeted” option.
Thanks for feedback.
- July 21, 2017 at 12:49 #14164Michal ZiobroParticipantPosts: 21Threads: 40Joined: Mar 2015
Ok thanks for info.
I just want to let you know.
- July 22, 2017 at 12:35 #14171Oleksandr KramerModeratorPosts: 258Threads: 1137Joined: Aug 2009
Fixed in version 2.80.68.
Please update to latest version.
- August 5, 2017 at 00:37 #14191Serhiy SvishchenkoParticipantPosts: 0Threads: 1Joined: Oct 2016
Hi, how can i change target distance in my thumbnails ?
how settings I should change in Sample_Studio? I want thumbnails with more zoom. How can I do this?
thanks.
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