Viewing 8 posts
  • #11562
    Nicolas Balagny
    Participant
    Posts: 5
    Threads: 9
    Joined: Jun 2019

    Hey,

    when we render the thumbail for an material wich includes a Vray Blend Material, the thumbnail does not render correct. Do we make something wrong or is this a known issue?

    Plugin version: 2.60.29
    3ds Max version: 3ds Max 2016 SP4
    Renderer: vray

  • #11565
    Oleksandr Kramer
    Moderator
    Posts: 269
    Threads: 1413
    Joined: Aug 2009

    Please generate the bug report and attach the material

    (menu “Project Manager” ==>> Create support Request)

  • #11578
    Nicolas Balagny
    Participant
    Posts: 5
    Threads: 9
    Joined: Jun 2019

    Hey Alex, did you receive my support request, and my email with the attached sample-file?

  • #11579
    Oleksandr Kramer
    Moderator
    Posts: 269
    Threads: 1413
    Joined: Aug 2009

    Yes – thanks!

    Soon wiil work about this.

  • #11581
    Oleksandr Kramer
    Moderator
    Posts: 269
    Threads: 1413
    Joined: Aug 2009

    Image looks correctly as i see.
    Sorry – i’m don’t understand what you want see.
    What you mean “render correct”?

    Vray Blend Material

  • #11900
    Nicolas Balagny
    Participant
    Posts: 5
    Threads: 9
    Joined: Jun 2019

    omg, the “notify”funtion did not work and i was waiting and waiting for your answer… ;))

    The material that is shown in the thumbnail above is not the correct one. it has to be like this image.

    The material that has to blend in is completely not shown

    Do you now know what i mean?

  • #11901
    Nicolas Balagny
    Participant
    Posts: 5
    Threads: 9
    Joined: Jun 2019

    and that is the problem wit all vray-blend-materials Thumbnails rendered with the PM. What do i do wrong?

  • #11903
    Oleksandr Kramer
    Moderator
    Posts: 269
    Threads: 1413
    Joined: Aug 2009

    Now studio uses an universal settings that allows receive a good result in most situations.

    You must customize the studio depends to your setting of system units for material rendered correctly.

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