Tagged: Material Editor
July 3, 2018 at 16:14 #16141Daniel Diaz Del CastilloParticipantPosts: 2Threads: 3Joined: Jun 2017
I want to make my hdri library, but i want to use my own modifications on the hdris using a corona output node, the thing is when i save the hdri it does not save it as An enviroment map, instead it saves as a corona shader, so when i plug that map into the enviroment it comes as a shader with all the settings scrambled, is there any solution to this, i attach a video to illustrate things up.
Plugin version: 2.89
3ds Max version: 2016 sp4
July 3, 2018 at 16:22 #16145Alexander KramerModeratorPosts: 177Threads: 401Joined: Aug 2009
TextureMap saved properly, but as i saw you want place it into MatEditor as map.
Use the button “Place to Material Editor” like on picture below.
In the next version I’ll add ability to place a textureMap to ME as is by holding the SHIFT key.
Thanks for your question.
July 3, 2018 at 20:03 #16148Daniel Diaz Del CastilloParticipantPosts: 2Threads: 3Joined: Jun 2017
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