The new version of Project Manager allows you to create PBR (Physically Based Rendering) materials simply by dragging several textures simultaneously into the Material Editor or onto an object directly in 3Ds Max.
This way you will automatically create a material containing the files of your choice. Of course, the textures, in this case, need to be prepared specifically for PBR, which you can either do yourself or pick up some ready-to-use textures for example from CGAxis.
Here are the currently supported render engines: VRay, Corona, Arnold, Redshift, Octane, and FStorm.
The toolbar in this version now also has buttons for creating materials from image files. So you can either drag and drop or use the buttons – whatever suits you best!
We have also added a feature to change the size of the thumbnails for your assets from the files list by rotating the mouse wheel while pressing the CTRL-key.
With Project Manager, you can write scripts expanding the features of the plugin in a way that you specifically need for your tasks. This makes Project Manager incredibly flexible and you can always, if necessary, tailor it to your everyday needs or even to the needs of a particular project. API for batch relink is expanded in the new version. “Batch Render&Relink” gains new BatchModes — #RelinkPreSave and #RelinkPostSave. You can see an example of using this feature in the “\presets\API\examples\Batch Script Example.ms” file. Using the following script, for example, you can batch archive your scenes with textures. Customers can use this extension to move their projects to the home workplace during the quarantine period. The process is very simple. All you need to do is select a folder, set the folder where you want to save the archives too, and in a short while all the archives you need for your work at home or for rendering on the render farm are ready and waiting.