Updated August 11 2010

FilepathFinder(medium-version) v2.5.60

  • Fixes issues with the cancel dialog in Max 2011 when collecting Asset Files
  • Fixes issues with cancelling the Collect Files operation
  • Fixed a bug with Vray SP5 and above where in the list of texture files were shown Render Output Files
  • Fixes the issues with collection the files without extensions

FilepathFinder(medium-version) v2.5.53

  • Fixes some minor issues
  • Some changes to limitations of Demo-version

FilepathFinder(medium-version) v2.5.50

  • Adds ability to collecting files included in IFL
  • Fixes issues with retargeting of Custom Dependents in Asset Tracking



 FilePathFinder: Batch Mode             			 Batch Mode: The Result





FilePathFinder helps you with operations related to external files in your scene.
(eg. textures.IES files, pointcache files, Vray Proxies, MentalRay Proxies and other plug-ins that work with external links.)
It allows you to collect, sort, rename, relink your external files and search for missing assets.


Unlike some other scripts of its kind,
FilePathFinder
Differentiates Real Missing files and files with not correct paths.
(Identified in the Asset Tracking as Found.)
No need to search for such files.
Path to the such files are fixed for a single click.




Main Features:

  • Search for missing assets
  • Relinks external files
  • Collect external files
  • Rename the links by mask.
  • Possibility of sorting files to different folders depending on the filetype
  • The option to different method of operating with file depending on it’s type:
    copying files of certain type or relinking to the existing location
  • Work with ALL types of external files
  • Ability to collecting files included in IFL
  • Support almost all plug-ins, working with external links.
    See list of tested plugins and objects
  • Work with xRef files in batch mode
  • Search External files in automatic mode in xRef scenes
  • The Dialog window “Confirm Replace” with advanced settings for different images with same names
  • Auto Renaming for different images with same names when collecting
  • “Batch Mode” for organize external files for your 3d Models Library
  • Collect external files from many Max files with the “Batch Mode”
  • Selections of objects dependent on external files
  • Displays in interactive mode a list of selected objects associated from external files
  • Open selected bitmaps in your Editor
  • Supporting standard for most Windows programs hotkeys
    See all hotkeys
  • Image Preview for bitmaps
  • Show in viewport bitmap
  • Collecting textures and materials which contain indicated files, into Material Editor
  • Select objects by their connection with file
  • Friendly interface

If you have any questions or propositions you can leave comments.








Next functions are provided for the operations with files:
Searching on HDD for Missing* external files.

Collecting and sorting files to subfolders, depending on their type.
The option to fix the method of operating with file depending on it’s type:
copying files of certain type or relinking to the existing location.

Elaboration of xRef files in automatic mode.
Preferences

The option to set script’s operations when equal names of copied and existing files appear:

  1. Do not copy file (change path to the existing one Keep old path)
  2. Use the existing file in the folder (to change the link of the new file so, that it would use the existing file in the folder Set new path)
  3. Copy and rename file (AutoRename)
  4. Extend the dialog window with the reduced files’ images, information on size in pixels and bytes, date of creation and modification of each file.
  5. The user will be given all the variations of actions, except for the user’s opportunity to rename, rewrite
    or abort the script’s process manually Ask User)


When equal names of 3dsMax files appear, this menu will pop up, independently from script’s pre-settings.

Clearing Material Editor from the unused materials in manual or automatic modes while searching and collecting files.

The opportunity to create Backup for scenes.

Choosing objects by their connection with files; opening the groups which contain these objects, if needed.

Collecting textures, which contain indicated files, into Material Editor.

Quick and comfortable correction of files’ paths with the Found* status.

“File-Collector” menu

Renaming the links by mask (by part of file’s name)(Find&Replace)

Saving the settings for lights, which work with “les”, when paths have been reassigned.

Supporting standard for most Windows programs hotkeys: Ctrl+A (choose all), Ctrl+I (inversion), F2 (rename).

Sorting files in interface by name, path, type and status.

Carrying on the detailed log accordingly to files’ paths’ corrections (before or after the process of searching/collecting file)

Searching and removing of incorrect paths in User path (Incorrect network paths may considerably slow down the process of working with files).



Hotkeys::
ctrl + a:
ctrl + i:
F2:
F3:
F4:
F5:
F6:
select all
invert selection
Rename
Resolve All Paths
Edit file in your editor (eg. Photoshop)
Copy selected files to new location
Set Path

*Comment::
The terms Missing, Found and Ok are analogue of standard dialog of 3dxMax and Asset Tracking and have next meaning:
Missing: The links to absent files in indicated path. Marked with light-crimson in script’s interface.
Found :The links to absent files in indicated paths, but found by 3dxMax by one of paths registered in User Path. Marked with beige in script’s interface.
Ok:Correct links to files. Marked with white in script’s interface.



More in detail the script is described in the help.
Also for acquaintance with a script you can download its demo-version.



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Software environment requirements:
The script operates in next 3dsMax versions: 9Sp1+*, 2008, 2009, 2010, 2011. (32 and 64 bits)
*Attention: in order to work in 3dsMax version 9 you need to load and install the free plugin
Avguard MAXScript Extension Package.

Installation and generation of id-file:

Install.

  • Download archive with script.
  • Unpack archive on a hard disk
  • Start 3ds Max
  • In Maxscript menu choose «Run Script»
  • Choose FilePathFinder.mzp for installation.
  • Follow the instructions on screen.
  • Generate the identification file
  • In order to finish the installation process restart 3dsMax.
  • In menu Customize>> Customize User Interface>> Category>> Track choose the script and draw it to the Panel of Instruments.

Reception of License Key.
To generate a license file I need to get your identification file.

  • After Payment send identification file to e-mail: support@3d-kstudio.com.
  • License file will be sent to you within 48 hours.
  • Put License file to the folder with script FilePathFinder or
    run script FilePathFinder_Registration.mse and press button “Apply Key File”.
  • Choose license file.
  • Open your project and enjoy work!
  • :)



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FilePathFinder Light

  • Search, collect and relink of external files
  • Work with ALL types of external files
  • Selections of objects dependent on external files
  • Open selected bitmaps in your Editor
  • Supporting standard for most Windows programs hotkeys
  • Image Preview for bitmaps
  • Collecting textures and materials which contain indicated files, into Material Editor
  • Friendly interface



FilepathFinder Light v2.4.38

  • Fixes issues with the cancel dialog in Max 2011 when collecting Asset Files
  • Fixes issues with cancelling the Collect Files operation
  • Fixed a bug with Vray SP5 and above where in the list of texture files were shown Render Output Files
  • Fixes the issues with collection the files without extensions

FilepathFinder Light v2.4.30

  • Fixes some minor issues
  • Some changes to limitations of Demo-version




The basic differences from the Medium-version:

No elaboration of xRef files in automatic mode
No asset file finding in automatic mode in xRef scenes
No collection and sorting of files to subfolders
No renaming of links by mask

FilePathFinder Light Single License – 9$ USA.

Later you can Upgrade FilePathFinder-Light or FilePathFinder-Medium to FilePathFinder Pro.

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Posted in FilePathFinder and Scripts 6 months ago at 03:58.

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