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Viewing 12 posts - 1 through 12 (of 12 total)
  • in reply to: Batch Re-link object gallery images #26930
    Man Mars
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    Joined: Dec 2019

      Great! Always impressive with your support!

      Have good days.

    in reply to: Batch Re-link object gallery images #26728
    Man Mars
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    Joined: Dec 2019

      Hello, I’m impressive with your very quick update.

      It would be great if you can give an instruction of the Auto-assign preview function. Let say I have a specific situation like this. I’ve tried many ways but nothing work. How do I set up the values correctly? Thank you!

    in reply to: Batch Re-link object gallery images #26310
    Man Mars
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    Joined: Dec 2019

      Can you make a short video/document explaining how “Filename match” works? I’ve tried some tests but don’t really understand. Thank you!

    in reply to: Batch Re-link object gallery images #26270
    Man Mars
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      Can Auto-assign Previews have capability to choose the level of sub/parent folder? Some libraries have folder structure like above. Maybe this will slowndown the re-linking process too much?

      Thank you.

      [Resolved]

    in reply to: Auto Preload + save texture cache thumbnails #25484
    Man Mars
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    Joined: Dec 2019

      Sorry, I don’t know why the HTML code’s there, it was created automatically from my side.

      Regarding the cache thumbnails, I know where the problem is. Because the cache files are saved to disk (C:\) as default and sometimes I run disk cleaner, maybe all the file was cleaned up, too. So I should change the directory to another place.

      I also tried the new auto-assign preview feature. It’s great!

      Thank you.

    in reply to: Overwrite existing Proxy file #25167
    Man Mars
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    Joined: Dec 2019

      I miss this method. Thank you!

    in reply to: Issue with Add to Forest utility #25165
    Man Mars
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    Joined: Dec 2019

      Unfortunately, I don’t know scripting. I should do it in normal way.

      Thank you.

    in reply to: Batch Re-link object gallery images #24953
    Man Mars
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    Joined: Dec 2019

      Wow! So the previews image no need to be in the same folder with model? Also, I see there is an improvement in file’s name identification?

    in reply to: Missing maps #24076
    Man Mars
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    Joined: Dec 2019

      Thank you. I let my computer run some hours and everything works fine now.

      By the way, I have no idea why some assets do not show texture after merged. There is third plugin help to do that, but it’s not really convinient. Can I set up to show texture as default with PM or some how?

    in reply to: Missing maps #24048
    Man Mars
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    Joined: Dec 2019

      Thank you for fast respone!

      I’m not coder, so I ‘m not sure, just my thinking:

      (1)If I setup the map directory in max “Configure User Path> External file” only once, I can used it for all related model.

      (2)Time consuming because B&R has to open each .max file to relink. So, from (1), does it possible if it just relink only one file in the same folder (means the same volume), then it remember that relinked map directory and applies it to all other files?

      May be this is weird idea though.

       

    in reply to: Missing maps #24036
    Man Mars
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      1/ I’ve used folder “MT pm v20” as directory in PM, but the problem remains.

      2/I’ve tried using Batch render & relink. But it run too slow in my opinion. So I stop it and go to the next way.

      3/ Moving all files in the “MT pm v20” out and use “MT pm 20 forest pack…” as directory. It works now. The inconvinient thing is: this folder structure is existing before, from Maxtree. So I have to change all other volumes, too. This is not really easy, because the asset library is also used by my colleagues.

    Man Mars
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    Posts: 9
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    Joined: Dec 2019

      Can’t wait to see. Thanks a lot!

Viewing 12 posts - 1 through 12 (of 12 total)