Forum Replies Created
- Man MarsParticipantPosts: 9Threads: 12Joined: Dec 2019
Great! Always impressive with your support!
Have good days.
Man MarsParticipantPosts: 9Threads: 12Joined: Dec 2019Hello, I’m impressive with your very quick update.
It would be great if you can give an instruction of the Auto-assign preview function. Let say I have a specific situation like this. I’ve tried many ways but nothing work. How do I set up the values correctly? Thank you!
Man MarsParticipantPosts: 9Threads: 12Joined: Dec 2019Can you make a short video/document explaining how “Filename match” works? I’ve tried some tests but don’t really understand. Thank you!
Man MarsParticipantPosts: 9Threads: 12Joined: Dec 2019Can Auto-assign Previews have capability to choose the level of sub/parent folder? Some libraries have folder structure like above. Maybe this will slowndown the re-linking process too much?
Thank you.
[Resolved]
Man MarsParticipantPosts: 9Threads: 12Joined: Dec 2019Sorry, I don’t know why the HTML code’s there, it was created automatically from my side.
Regarding the cache thumbnails, I know where the problem is. Because the cache files are saved to disk (C:\) as default and sometimes I run disk cleaner, maybe all the file was cleaned up, too. So I should change the directory to another place.
I also tried the new auto-assign preview feature. It’s great!
Thank you.
Man MarsParticipantPosts: 9Threads: 12Joined: Dec 2019I miss this method. Thank you!
Man MarsParticipantPosts: 9Threads: 12Joined: Dec 2019Unfortunately, I don’t know scripting. I should do it in normal way.
Thank you.
Man MarsParticipantPosts: 9Threads: 12Joined: Dec 2019Wow! So the previews image no need to be in the same folder with model? Also, I see there is an improvement in file’s name identification?
Man MarsParticipantPosts: 9Threads: 12Joined: Dec 2019Thank you. I let my computer run some hours and everything works fine now.
By the way, I have no idea why some assets do not show texture after merged. There is third plugin help to do that, but it’s not really convinient. Can I set up to show texture as default with PM or some how?
Man MarsParticipantPosts: 9Threads: 12Joined: Dec 2019Thank you for fast respone!
I’m not coder, so I ‘m not sure, just my thinking:
(1)If I setup the map directory in max “Configure User Path> External file” only once, I can used it for all related model.
(2)Time consuming because B&R has to open each .max file to relink. So, from (1), does it possible if it just relink only one file in the same folder (means the same volume), then it remember that relinked map directory and applies it to all other files?
May be this is weird idea though.
Man MarsParticipantPosts: 9Threads: 12Joined: Dec 20191/ I’ve used folder “MT pm v20” as directory in PM, but the problem remains.
2/I’ve tried using Batch render & relink. But it run too slow in my opinion. So I stop it and go to the next way.
3/ Moving all files in the “MT pm v20” out and use “MT pm 20 forest pack…” as directory. It works now. The inconvinient thing is: this folder structure is existing before, from Maxtree. So I have to change all other volumes, too. This is not really easy, because the asset library is also used by my colleagues.
December 6, 2019 at 03:19 in reply to: Move folders: Multi folder select and right click move to new catalog #23731Man MarsParticipantPosts: 9Threads: 12Joined: Dec 2019Can’t wait to see. Thanks a lot!