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Viewing 9 posts - 16 through 24 (of 24 total)
  • in reply to: Placing rigged models #9865
    Harold Rinck
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    Posts: 17
    Threads: 24
    Joined: Jun 2012

      In fact, I change size grid to see what happen, with a grid of 10x1m. Even in a upper view, the rigged character, and other objects like a car, with double clic on file name in PM are placed in origine, then jump far from origin, outside the grid. When drag and drop, no problem the object is placed at the good place.

      For rigged characters, double clic prevent some of them to have the rig placed far from the mesh…

    in reply to: Placing rigged models #9863
    Harold Rinck
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    Posts: 17
    Threads: 24
    Joined: Jun 2012

      Hi,

      do you made some changes in lastest builds ? It seems that some problems are solved ?

      Now I have another problems, somes rigged characters are placed far from origin.

    in reply to: All new created objects are invisible #9869
    Harold Rinck
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    Posts: 17
    Threads: 24
    Joined: Jun 2012

      Works fine now !!! Thanks   :-)

    in reply to: Is is possible to place a model in scene by object pivot ? #9855
    Harold Rinck
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    Posts: 17
    Threads: 24
    Joined: Jun 2012

      Hi,

      I made a picture to illustrate the problem

      (I ask in another thread to have option to place octane proxy as “original” (detail =3), so this shouldn’t occur, perhaps)

    in reply to: Drag and drop texture slooow down 3dsmax viewport #9851
    Harold Rinck
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    Posts: 17
    Threads: 24
    Joined: Jun 2012

      Thanks for your plugin !!! :-)

    Harold Rinck
    Participant
    Posts: 17
    Threads: 24
    Joined: Jun 2012

      Thanks, it is working now  :-)

      But I have a problem, my model and its pivot is at origine, but rendered image don’t show model placed on floor.

    in reply to: Drag and drop texture slooow down 3dsmax viewport #9849
    Harold Rinck
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    Posts: 17
    Threads: 24
    Joined: Jun 2012

      Hi Alex,

      sorry but I can’t reproduce your problem with octane render.

      All is fine on my system, I can drag and drop everything everywhere with octane in max.

      But when I drag and drop from “texture” project manager to octane slot, max viewport slooow down.

    in reply to: Drag and drop texture slooow down 3dsmax viewport #9847
    Harold Rinck
    Participant
    Posts: 17
    Threads: 24
    Joined: Jun 2012

      hi

      thanks for fast reply.

      3dsmax2016 SP1

      PM 2.25.30

      Win 7 pro french service pack 1

      I drag and drop texture to octane diffuse slot (for eg) in slate material editor

    Harold Rinck
    Participant
    Posts: 17
    Threads: 24
    Joined: Jun 2012

      Sorry, but there is a problem when sending the bug report…

      “could not find a part of the path….”

Viewing 9 posts - 16 through 24 (of 24 total)