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  • #45032
    andreu
    Participant
    Posts: 1
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    Joined: Apr 2025

      Hi,

      When an object in uncheck as “Renderable” in the Object Properties window in 3DS Max, it seems like Project Manager disregards the object when importing it.

      We have scenarios on our library where we would like these none-renderable objects to be imported as well. They are base object for Forest Pack setups, etc.

      Could this be possible in some way?

    Plugin version: 3.39.34
    3ds Max version: 3ds max 2023
    Renderer: Corona

  • #45036
    Posts: 263
    Threads: 1241
    Joined: Aug 2009
  • #45037
    andreu
    Participant
    Posts: 1
    Threads: 3
    Joined: Apr 2025

      Thanks Oleksandr for the quick response!

      The only options that could be affecting this based on your feedback is “Skip empty geometry”, but that is not the case, plus I have it unckeck already.

      The geometry has faces. It’s just that is check as none renderable in the Object Property dialogue.

  • #45038
    andreu
    Participant
    Posts: 1
    Threads: 3
    Joined: Apr 2025

      Object with renderable “uncheck” do not import using Project Manager.

      However this is an interesting feature to import Forest Pack Objects that scatter on top of a “none renderable” object, so when you render you only see the scattered result but not the base object.

      None Renderable objects

  • #45039
    Posts: 263
    Threads: 1241
    Joined: Aug 2009

      This option. I should rename it for clarity

  • #45040
    andreu
    Participant
    Posts: 1
    Threads: 3
    Joined: Apr 2025

      This is it.

      I understand the challenge to find the right words there.

      Thanks Oleksandr!

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