January 20, 2017 at 13:48 #10608
Hi, I consider buying this plugin but one concern which is deal breaker for me:
I need to understand scale of my preview models, I have prepared a custom scene to render models in, but rendering in that scene models get scaled instead of placing them the way they were.
I want rendered model to look like this:
Plugin version: 2.60.28
3ds Max version: 2016
January 20, 2017 at 14:31 #10610
I can’t reproduce this issue. You very help me by sending this scene to firstname.lastname@example.org
Thanks for feedback.
January 20, 2017 at 15:28 #10611
well, as I understand the flaw is in design of scene integration- model is placed to the scene and scaled to fit “SceneDummy” object.
February 1, 2017 at 19:13 #10663
3ds Max scene can have a lot of settings.
Some objects maybe scaled or can placed on very big distance from center of coordinates and other million reasons for receiving this issue.
Sorry, but i can’t reproduce this bug without your scene.
February 10, 2017 at 14:58 #10693
There is nothing to reproduce. May I ask, why in “Custom Studio” there must be a “SceneDummy” object? To my experience, my models get merged to custom studio file, placed where scene dummy is, and then rescaled to fit scenedummy. Always. So if size of objects is not the same as SceneDummy object, which is always the case, then the scale is lost.
I attach my custom studio:
February 10, 2017 at 14:59 #10696
February 15, 2017 at 11:55 #10715
SceneDummy allows you to set desired view for model.
Ok – i’m understand now what your mean.
In future i will add ability to disable scaling and changing camera zoom using API and attach an example script for API.
Thanks for feedback!
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