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  • #14930
    Stefan Lopusny
    Participant
    Posts: 1
    Threads: 1
    Joined: Jul 2017

      Dear Kstudio team ,

      thank you for your great plugin, it makes our life so much easier.

      We have been just today using the Fit to Dummy option but it turns out that some previews of objects initially larger than the dummy geo are coming out ultra dark . Feels a bit like the intensity of the lights was scaled down along with the objects.  In fact even small objects that are being scaled a bit up and down , all have different intensity on the final jpeg probably because of the same issue.

      Also, when trying to render the objects that come out reaaaly dark in the fit to dummy, as a fit to view they never get rendered. It takes 5 minutes for the plugin to get unstuck and then it just returns a black thumbnail.

      Please assist us with your super cool expertise :)

      Thank you very much for your help in advance,

      the Fat T0ny Studio team .

       

  • #14931
    Posts: 256
    Threads: 1129
    Joined: Aug 2009

      Thanks for your feedback.

      Please generate a bug-report (menu “Project Manager” ==>> Create support Request) and send this scene and your studio file to support@3d-kstudio.com

  • #14933
    Stefan Lopusny
    Participant
    Posts: 1
    Threads: 1
    Joined: Jul 2017

      On your way!

  • #15121
    Posts: 256
    Threads: 1129
    Joined: Aug 2009

      Thanks for your sample scene.
      You’re right – it occurs when the studio and model have very different sizes.

      So you have to use different studios – one studio for the smallest models and another for large models.

      Also you can use attached script Scale light multiplier.ms

      Place it to ‘Post-Open Script’ field.

      Batch Render&Relink

      Again thanks for your feedback.

      I will think about complex solution in future.

  • #15654
    Michal Ziobro
    Participant
    Posts: 21
    Threads: 40
    Joined: Mar 2015

      Alex,

      for me works well if “Scale light multiplier.ms” i edit line 16

      local scaleFactor = (sceneDummy/Scale.X)

      but i dont know if its correct ( tested on objects from 1 to 1200 cm ) – I use HDRI in custom studio

      Best,

      Michal

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