Viewing 7 posts
  • #22802
    Posts: 16
    Threads: 21
    Joined: Jun 2017

      Hi, we are using the new version 3, on version 2 we can drag a hdri file holding shift, but we cant drag hdris on version 3 anymore, it just comes as bitmap file.

    Plugin version: 3.07.52
    3ds Max version: 20
    Renderer: corona

  • #22807
    Posts: 258
    Threads: 1137
    Joined: Aug 2009

      Maybe you mean the CoronaBitmap because you use the Corona Renderer.

      For creating the VrayHDRI map you should switch your renderer to VRay.

  • #22813
    Posts: 16
    Threads: 21
    Joined: Jun 2017

      Hi alex, yes we use corona, and Pm 3, How can i drag an hdri that is in the material library to the material slots of max? previously we hold shift key and it will drag, but its not working anymore on Pm3

  • #22824
    Posts: 258
    Threads: 1137
    Joined: Aug 2009

      hdri that is in the material library

      So if HDRI in a material library that means that HDRI already is part of some texturemap or material.

      For getting texturemap that depends on your renderer you must drag HDRI from the “Textures” tab.

      Could you make a short video for explaining exactly what you mean.

       

  • #22833
    Posts: 16
    Threads: 21
    Joined: Jun 2017
    • #22835
      Posts: 258
      Threads: 1137
      Joined: Aug 2009

        So

        You tried to drag a texturemap into MatEditor with SHIFT but instead the texturemap it creates a material.

        I wrote to you on skype.

  • #22837
    Posts: 258
    Threads: 1137
    Joined: Aug 2009

      As resume:

      Start dragging and only after starting drag press and hold SHIFT key.

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