Since the first version, Project Manager supports the creation of materials when drag image files or shaders objects to scene objects or into Material Editor.
By default is created a material with texture map in the diffuse slot.
Both of them – the material and texture map are created compatible with the current renderer.
So will be created the Vray material with Bitmap texture in the diffuse slot when using the Vray Renderer, and in case if you use the Corona Renderer, the Corona material with Corona Bitmap will be created.
Also you can choose the desired type of material from the dropdown list.
In the new version, you can create your own sample material and set the default settings – for example reflection, glossiness and set the texture type with desired default parameters. Creating a complex materials with textures in different slots of material is also supported.
Look at this short video to understand the process.
Create desired material using standart Material Editor.
Add texture map to desired slot and assign any image file.
Set glossy, opacity and any other parameters.
Add material to templates using the button ‘Add new Material to Templates’.
Edit material template:
Press the check-button ‘Edit in Material Editor’.
Choosen material will be placed into MatEditor.
Edit material and uncheck the button.
For saving your changes press the button ‘Save’.
You can exclude some templates (including default templates) using the checkboxes in the rollout ‘Enable/Disable Template Material(s)’
You can’t use as template the MultiMaterials, Blend Materials and etc. mat-s with sub materials
Support to Vray Shaders
With the new version you can use VRscans Materials – super realistic and physically correct materials from the Chaos Group.
The VRscans system captures the appearance of an actual physical material.
The information is saved in a .vrscan file, which the VRayScannedMtl material then reads to reproduce the material in the rendering.
Also in new version added the support for such shaders as DarkTree, OSL and GLSL.
For using those shaders add the directories with related files (.VRSCAN, .DSTS, .OSL, .OSO, .GLSL, .FRAG , .PFRAG ) to “Textures” tab
Support to Sini ProxSi - new universal Proxy system for any renderer
Users of SiniProxSi will appreciate the ability to conveniently
creating Proxy objects by simply dragging them from Project Manager into viewport.
Sini ProxSi allows you to use one Proxy object with any of the below renderers without having to recreate your proxies.
Only shaders will need to be reassigned.
SiniProxSi supports the following 3rd Party Renderers:
V-Ray, Corona, Mental Ray, Iray, Scanline, and Final Render (Current)
Arnold, Redshift, Maxwell (In development)
New Features & Fixes for Project Manager
Adds the ability to customize templates of Materials and Textures