Tagged: Fusion materials
- May 16, 2024 at 09:51 #41746John ShultersParticipantPosts: 1Threads: 0Joined: Nov 2020::
Hi there. I noticed that if you create a Fusion with the default “Materials: from nodes”, and then later assign custom materials (to either the nodes or the Fusion object), the originally generated Standard Legacy materials (with diffuse colors generated from the node object/wire colors) stick around and can’t be removed either by applying new materials or using the UVW Remove utility. And when you copy Fusions around the scene, you end up with a bunch of duplicated materials that aren’t being actively used and clog up the “Scene Materials: Filter Selected Objects” panel. Am I just missing a way to remove these old unused materials, or do I need to make sure that when I create a new Fusion, I first need to change to “Materials: Custom materials” so these Standard materials don’t get generated? BTW, I’m using the latest versions of all software and plugins, as of May 15, 2024.
Thanks!
John
Plugin version: 1.275.168
3ds Max version: 2024.2.3
Renderer: vray 6 2.1 - May 23, 2024 at 14:41 #41786Oleksandr KramerModeratorPosts: 258Threads: 1137Joined: Aug 2009
Hello
Please try version 1.0.279.168
You can download the latest version from the dashboard.
Auto-updater will be triggered in a few days if there’s no critical issue found.
Thanks for your feedback.
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