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  • #44664

      FilePathFinder version 4.17.01

      We’re excited to announce the release of FilePathFinder Pro 4.17.01, a major update bringing deep enhancements, new features, and improved compatibility for 3D artists and studios working with large, complex scenes.

      Here’s what’s new:

      Now Supports 3ds Max 2026
      The latest version is compatible with 3ds Max 2026, ensuring a smooth transition to the newest platform without compromising your workflow.


      IFL files support

      FilePathFinder now fully supports IFL files, enabling the search and copying of raster files specified in .ifl files.
      Of course, IFLs are also supported when working on the scene, and when using the “Batch Render&Relink” utility when you search for missing assets or collect maps.
      An IFL (Image File List) file constructs an animation by listing single-frame bitmap files for each rendered frame. Assigning an IFL file as a bitmap lets rendering step through each specified frame, creating an animated map.

      Sort Assets by Type/Extension

      The plugin now offers the option to sort assets during collection, aiding in the better organization of assets.
      This feature allows for sorting assets by types, such as placing proxies and textures in separate folders.
      Users can also choose how to sort assets by extension, for instance, separating HDRI files from other bitmaps.

      Example steps to add the new rule for sorting HDR
      Add File Type:
      Double-click an empty field in the list to add the new file extension. Type .HDR to specify HDR image files.
      Set the Destination Directory:
      Specify the target directory where the HDR files should be collected. For instance, enter bitmaps\hdr as the directory path. This tells the system to gather all HDR files into this folder.
      Prioritize the Rule:
      To ensure HDR files are sorted into the correct directory, adjust their priority in the list. Use the arrow buttons to move the .HDR rule to the top of the list. If not prioritized, HDR files may default to a more general directory, like bitmaps, if the rule for that directory is listed first.


      Exclude Files From Collecting

      Excluding files by extension from the collection process adds flexibility, allowing users to leave large files, such as Proxy or HDRI, in their original locations.
      Additionally, when gathering all assets into a single folder, users can exclude xRef files from being copied.
      Assets can also be excluded based on their name, with support for the
      wildcard “*” to broaden the exclusion criteria.
      All previously utilized options are conveniently stored in a list on the left side, making it easier to reuse them.


      Pay attention that you can quickly assess which of the additional parameters are used

      It’s important to note that during the archiving process, file exclusion settings are disregarded.


      Exclude Files From Renaming

      The functionality for renaming assets has been enhanced, there is now the ability to exclude files from being renamed based on their extension.
      Plans are in place to significantly broaden the capabilities for renaming assets in batch mode in the future.


      Include/Exclude Directories From Searching

      The feature to exclude or include directories in the search by using a mask greatly streamlines the asset selection process, helping to prevent confusion between textures and previews.
      For instance, if a texture’s name matches that of a model’s preview, the ability to exclude directories containing the words THUMBNAIL* or PREVIEW* from the search is beneficial.
      Conversely, directories can be specifically included in the search by using masks like TEXTURE* or MAP*.
      All previously used options are stored in the list on the left, so users can reuse saved filters at any time.


      Duplicate Asset Replacement

      The improved interface of the dialog for resolving duplicate asset conflicts allows easy selection between several processing options, providing flexibility in resolving file name conflict issues.
      Some assets may have the same names but different content.
      To resolve the name conflict issue when copying, we offer the Duplicate Asset Replacement dialog. This dialog will show previews of duplicates and information about them to facilitate the choice of what to do with the duplicate.
      The following options are available:

      • Do not copy the duplicate, and leave the link to its current location
      • Relink the file to a new path
      • Replace the existing file and relink to the new path
      • Copy the asset, rename, and relink using a new path and name.
        This option allows keeping both files

      The new version offers an improved interface for this dialog and a new feature – you can specify which option you wish to apply to the entire session. This means that the selected option will not become default, but your choice will be applied to all duplicates during this asset collection session.
      This dialog is also used when saving models/materials from the scene to the library along with the used textures


      Relocate Capability

      The relocate feature enhances asset management by enabling the relinking of assets to a new folder, which is particularly useful for library reorganization or setting up different rendering options.
      While the default search targets assets marked as “missing,” there are scenarios where it’s beneficial to relink assets to a different folder.
      This may be necessary, for example, for library reorganization or when creating multiple rendering variations with different textures stored in various directories.

      To utilize this functionality, activate the “Relocate Links” option and define the new destination for the scene assets or material libraries by adding a folder to the list. It’s possible to add multiple folders to this list and change a priority for relocation based on the order of the folders– the higher the folder, the higher its priority, and the search will primarily take place in this folder.

      Relocate Links

      Reorder Search directories with drag&drop

      Reorder Search directories with drag&drop

      Adjusting the order of these directories is straightforward; simply drag and drop a directory within the list to change its position. If you wish to exclude a folder from the search, just remove it from the list or uncheck the box next to it.

      TIP: For efficient asset management, consider combining several batch processing features. For instance, you can activate the search, relocate, and collect assets options simultaneously for a streamlined workflow.

      Rendering Thumbnails

      Different width/height for rendering thumbnails

      While the primary aim of generating previews is utilitarian, many users employ the preview rendering utility to also create high-quality visual representations for their models and materials.
      Traditionally, a square has been the go-to, universally fitting size for 3D asset thumbnails. However, creativity thrives on flexibility, which is why we’ve introduced the option to customize the proportions of your preview renderings to suit your unique specifications. This allows for a broader range of thumbnail dimensions, catering to the diverse aesthetic preferences and requirements of our users’ projects.

      Turn off/on Model Scene Lights

      Models like lamp fixtures often come with their own light sources, which can complicate the rendering process when dealing with numerous models, each with varied render settings, materials, and sizes.
      To achieve more consistent and predictable outcomes, by default, all lights within the scene are turned off, when rendering previews. But now customers can render previews with the scene’s lights turned on. This feature provides a clearer insight into how the model, such as a lamp with its light source activated, will actually appear, enabling a more accurate depiction in the rendered preview.

      Render Thumbnails Preferences
      Render Thumbnails Preferences

      Pivot’s setting with “Ignore Dummy’s boundary” option

      This option will help render the preview for such models as, for example, a tree with roots.
      Usually, the pivot of such models is located at ground level.
      For a better understanding, take a look at the rendering examples with and without this option.

      Turn OFF - Ignore Dummy's boundary

      Turn OFF – Ignore Dummy’s boundary

      Turn ON - Ignore Dummy's boundary

      Turn ON – Ignore Dummy’s boundary


      🔧 Dropped legacy support:

      No longer supports 3ds Max 2014/2015 or the light UI theme
      IES preview rendering dropped (interactive rendering still supported)

      Dozens of critical bug fixes and performance improvements:

      From relinking in huge scenes, grayscale conversions, network path handling, to better HiDPI support – this update addresses many long-standing issues and user requests.


      $19.50$27.00Select options This product has multiple variants. The options may be chosen on the product page

      Below, you can find the full list of changes and enhancements for this version

      New Features for FilePathFinderView Product

      • Adds support to 3Ds Max 2026
      • Play IFL, and animated GIFs directly in the list view
      • Play IFL and animated GIFs in the external Asset Viewer
      • Adds support to search/relink/collect/archive the content of IFL files
      • Enhanced File Relocate Capability
      • Adds Ability to Sort Assets by Asset Type/Extension
      • Adds Ability to Include/Exclude Files from Renaming by Extension
      • Adds Ability to Include/Exclude Files from Collecting by Extension
      • "Duplicate Asset Replacement" Dialog UI Improvements
      • Adds Ability to Include/Exclude Directories from Searching by mask
      • Ability to change selected assets directly from the Asset Viewer using keyboard shortcuts
      • Adds an ability to include/exclude search directories by filename
      • Adds support to archives larger than 4GB [Archive Asset Files]
      • Adds buttons to the panel on the Asset Tracking tab: "Show/Hide Map in Viewport," "Mass Rename Items," and "Mass Convert Images"
      • Adds an ability to set different width/height for rendering preview thumbnails for models and materials [Batch Render&Relink]
      • Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails [Batch Render&Relink]
      • Show more accurate information about missing files in the status bar
      • More accurate material/texture placement in SME
      • Drops support to light theme
      • Drops support to 3ds Max 2014 and 2015
      • Drop support to rendering preview for IES files ( interactive rendering already supports IES) [Batch Render&Relink]
      • Fixes an issue with including/excluding search directories by filename
      • Fixes an issue with searching, relinking, collecting, and archiving the content of IFL files
      • Fixes an issue with relink assets in batch mode for Demo version [Batch Render&Relink]
      • Fixes an issue with renaming external scene links with status #Found
      • Fixes some issues with relink assets using exclude directories
      • Fixes a bug with relinking assets in huge scenes
      • Fixes a bug when using the tool together with Materials Manager and Models Manager
      • Fixes a bug with rendering preview [Batch Render&Relink]
      • Fixes a bug when collecting maps for several materials libraries [Batch Render&Relink]
      • Fixes an bug with crashing on interactive rendering Substance Shaders
      • Fixes a bug that occurred on some computers during asset relinking
      • Fixes an issue with converting some images to greyscale [Convert Images tool]
      • Fixes an issue with converting some images to other formats [Convert Images tool]
      • Fixes an issue with converting some images to greyscale [Convert Images tool]
      • Fixes an issue with converting some images to other formats [Convert Images tool]
      • Fixes some minor issues with relink material libraries [Batch Render&Relink]
      • Fixes an issue with network relative paths
      • Fixes an issue with installation on some systems
      • Fixes a minor issue with searching assets on relink
      • Fixes an issue with rendering preview for scenes, that contain hidden layers [Batch Render&Relink]
      • Fixes some minor issues with renaming multiple and single assets
      • Fixes an issue with rendering preview for some models without studio scene [Batch Render&Relink]
      • Fixes some issues with HiDPI screens with some specific scale factors
      • Fixes an issue with storing some settings on relinking
      • Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings
      • Some other optimizations, fixes and speed improvements

      Related to "FilePathFinder Pro v.4.17.01"

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