New useful snaps for 3dsmax.
Has ability to use Perpendicular, ParallelTo, Parallel and Intersect snaps.
This is texturemap –
you can use only one material to randomize base color or
other texturemap and apply new to
nodes, faces or IDs of object faces.
Utility for rendering with Vray the animations and static scenes
in 2 stages from a animated camera.
This approach allows to receive
all frames with same high-quality Irradiance map in less time.
This modifier allow to set planar mapping of selected polygons
and orient map by selected edge or by maximum (minimum) length of edges in each polygons.