Forum Replies Created
- January 20, 2020 at 12:50 in reply to: Batch Save 3ds Max Files and Material Libraries to Previous Version #25613ss ssParticipantPosts: 0Threads: 2Joined: Jan 2020
Thank you so much for the fast answer,
However as I told you I am almost completely ignorant about coding and scripting.
My problem is that I made a huge library of my own models and some of them is exported from corrupted files with animlayers and notetracks that needs to be removed. I thought that we can add the cleaning scripts to this batch converter somewhere in the script and it should clean every file that it opens and resaves.
However is this #preFileExport callback will batch clean and save them again? or do I have to open each file again?
I hope its not to much to if I ask you for a little more detailed instruction on how to do that.
Thank you!
January 19, 2020 at 20:46 in reply to: Batch Save 3ds Max Files and Material Libraries to Previous Version #25593ss ssParticipantPosts: 0Threads: 2Joined: Jan 2020Thank you so much for this,
Is there a way to make it clean or purge the file before saving it? Like removing note-tracks
t=trackviewnodes;n=t[#Anim_Layer_Control_Manager];deleteTrackViewController t n.controller;gc()
t=trackviewnodes;n=t[#Max_MotionClip_Manager];deleteTrackViewController t n.controller;gc()
These scripts usually clean files. But I am no scripting expert is there anyway to include them in the batch process??
Also can you batch run those scripts using project manager post script and save the file??
Thank you,