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- April 30, 2020 at 12:44 in reply to: Rendering individual thumbnails for multiple objects in a single scene #27708JixalParticipantPosts: 1Threads: 1Joined: Aug 2019
Thanks for the swift reply. I appreciate it.
I actually found another way around the problem. I created a temp folder and then used a 3DS script to…. reset position and rotation + save out each object into its own file; utilizing the name of the original object. With that done, I used batch render like normal to generate the thumbnails.
It was quick and easy and didn’t require me to create multiple named cameras.
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